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  1. #171
    Player
    billydata21's Avatar
    Join Date
    Nov 2012
    Location
    Gridania (But really Limsa)
    Posts
    77
    Character
    Monty Moguri
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by texhnolyze View Post
    i think each zone/map will be capped for a certain number of players
    if it's full, you can't enter it
    i think the purpose is to accommodate odin and behemoth fates
    I really hope they don't do something this retarded. That will ruin the experience for other people so much.

    Not only will some people not be able to do the behe/odin fates, but what about other people that are just trying to get into those zones to level or gather. so dumb.

    Some gathering points only spawn at certain times so they may hinder some people from actually getting those items.
    (2)

  2. 10-15-2013 01:03 PM
    Reason
    !

  3. #172
    Player
    suchot's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Darkwalker Nightfall
    World
    Midgardsormr
    Main Class
    Lancer Lv 33
    may be adjust Titan Hard Mode more harder ever
    (0)

  4. #173
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I think they will throw a more detailed explanation out(actual patch notes) maybe a hr before or less when the server's go back up, tho don't expect a exact explanation for everything. If you played XI you should already know this.
    (0)

  5. #174
    Player
    Takiwaki's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Taki Oni
    World
    Excalibur
    Main Class
    Marauder Lv 70
    The area cap is not happening with this patch anymore.

    http://forum.square-enix.com/ffxiv/threads/105004-Details-on-the-Upcoming-Hot-Fix?p=1410856#post1410856
    (0)

  6. #175
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kyse View Post
    don't know about "dungeon difficulty" being changed does it mean harder or easier lol cuz I don't think they needed to be changed at all :P
    Most common speculation is that they will be making some of the trash unskippable
    Weather or not you can deem more time consuming as a change in difficulty is debatable though and why using that term to mean such would be misleading.
    (0)

  7. #176
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Khalus View Post
    May want to get used to it being incredibly vague, because they've been doing it all cryptic like that in FFXI for 11+ years now!

    Examples ~ just read the latest patch notes:
    None of those notes are "incredibly vague", even the ones that seem like it makes sense if you actually utilize said content xD
    (0)

  8. #177
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    its an hour in to the maintenance, and i am getting the shakes from lack of info.

    (2)

  9. #178
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    i think what they will do is, raise to potential myth points you can earn in ak by giving small random myth drops from mobs that we have normally ignored.

    they might even go as far as to reduce the number of points you can earn if you do a standard speed run, but it will be increased if you kill everything

    its se, when they say you will be able to get more of something, you can bet there will be a catch, it will come at the expense of speed, fun or both. oh yes, you will get 2x more myth points, but it will cost you 4x more time
    (0)
    Last edited by zeroumus; 10-15-2013 at 01:13 PM.

  10. #179
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Tis all speculation really, I'm willing to bet they make AK harder and drop more. Similar to Prae and CM, they'll make it so you can't just use cannons on everything and skip through areas. Not that you ever really could in Prae anyways, but it is/was stupid easy.
    (0)

  11. #180
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by ArcheustheWise View Post
    Something tells me they are freaking screwing up again with this one, If im to read it right it means you wont be able to zone into a "full" area. Probably will zone you back into previous area and state that area is too full. Maybe channels but i can see big bugs with that if your ina group or looking for a group... might end up being more of a pain...

    Probably assumptions, but if im right... gg bots will fill up half those spaces. *rubs head*

    And the forums are going to be very pissed off, lets hope im wrong.
    in GW2, they have what they call "Overflow" which is exactly what you meant, I am also hoping it wont be the case since I remember back when I was still playing (GW2) that theres a certain zone there wheres its always full of people and you gotta queue up for a long time just to kill a monster (Jormag) that spawns in that certain area.

    BTW, is it really a 6 hr maintenance? geez, its thanksgiving and all (no work, no school) and they give us a 6 hr maintenance...
    (1)

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