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  1. #1
    Community Rep Bayohne's Avatar
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    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    (8)

  2. #2
    Player
    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Party leader marking. Marking NM targets, Marking targets in Dungeons (assume these wont be on 'Guildleve' or 'Behest' Status), Marking kill order, and do-not-attack targets.
    (6)

  3. #3
    Player
    Sigmakan's Avatar
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    Sigmakan Kaph
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    Hyperion
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    Ninja Lv 80
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Lets say there is an NM.
    He has 6 minions. Three of Type A and three of Type B
    They are all gathered together
    You have ~6 people with voke/taunt
    You want each of these people to hold hate on separate minions
    It becomes hard to plan and explain this tactic if you can mark the minions to distinguish them from one another

    I think one solution is allowing free roaming mobs (specifically groups of mobs) to be marked only if they are claimed. The markers are most beneficial when assigning kill order to a group.
    (2)

  4. #4
    Player
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    Ul'dah
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    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Bayohne imo they need to be more easily accessible. I don't know how easy they are to access as a gamepad user but as a keyboard user the fastest way to access them outside of macros is (U --> TAB --> scroll --> click --> click on mob) imo there has to be a faster way to access and use them so more people utilize them. And macros isn't the answer.
    (0)

  5. #5
    Player
    ckb's Avatar
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    Pain Ita
    World
    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by Mack View Post
    Bayohne imo they need to be more easily accessible. I don't know how easy they are to access as a gamepad user but as a keyboard user the fastest way to access them outside of macros is (U --> TAB --> scroll --> click --> click on mob) imo there has to be a faster way to access and use them so more people utilize them. And macros isn't the answer.
    gamepad is really easy it's just the battle regimen button then macro button to get to it
    (0)

  6. #6
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Well, pretty much the same way that I'd use them in a leve battle: to mark which ones to kill first and which ones to kill last.

    It would be nice to have a marking system that indicates progression; to indicate kill this one first, second, third, fourth, etc.
    (0)

  7. #7
    Player
    Keyln's Avatar
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    Mar 2011
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    Samantha Smith
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    Excalibur
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    Pugilist Lv 80
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    If you would allow, I'd like to present this little hypothetical scenario.

    Let's suppose that there's a dungeon called "The Tower of Babil", and me, with my party of five, make it to the top to find a boss party consisting of Cecil (Paladin), Rosa (White Mage), Kain (Dragoon), Rydia (Summoner/Black Mage), and Edge (Ninja). For my party of five, I would use markings to make a kill order (perhaps 1 Rydia, 2 Kain, 3 Edge, 4 Cecil, and 5 Rosa) as well as perhaps mark crowd control and status ailments (such as silence for Rydia and Rosa, sleep for Cecil and Rosa, Blind for Edge, etc.).

    The idea behind markings is to help keep order in an otherwise chaotic fighting environment, so that players have an idea of what to do without having to rely on chat or voice.
    (0)

  8. #8
    Player
    Eldaena's Avatar
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    Ivalice
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    Eldaena Vonxandria
    World
    Excalibur
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    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Possibly having markings that help us to determine which tactics the party leader would like us to perform could be added. It is something that the party would need to establish amongst themselves based on each marking I would think, but still that is a valid reason to use them outside of leves. Maybe even having markings added that would reference incapacitation, crowd control, debuffs, run away, etc. Depending on the tactics required amongst different fights.

    Edit: Sorry if similar ideas were already posted. ^-^
    (0)

  9. #9
    Player
    Delmontyb's Avatar
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    Mar 2011
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    Gridania
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    Brin Zalazar
    World
    Sargatanas
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    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    I like enemy signs, but not being able to use them outside of a leve quest or behest, keeps them from being something on everyones mind... Marking a "mob" should only show up visibly for you and your party, and will help players know who to attack, etc.

    I think the big thing that will help in regards to this is to be able within a party to set a "puller" or just default to the leader of the group... Who ever that player is fighting the mob is marked by default so players can know who to attack... If another player or party engages the mob the target marker would disappear as the monster is claimed by another group.

    These should also work in dungeons.

    Going off that idea, I'd love to see target lines make their way back into the game... Target lines being from FFXII, and with those, they would allow players to visibly communicate which mobs they are targeting in a party.

    With all options like this, I think it should have options to allow players to turn it on or off if needed. And target lines would only be active in party play, and only visibly to those within the party, so players on the outside of a party won't see target lines.

    Now given that this could get very busy when dealing with future bosses and other mobs, it might just be better to keep it to who your party is targeting, rather then showing target lines for the mobs as well, but I think this little visual aid would allow players to help one another out and cut down on hitting the wrong target.

    Also, I would like to add that the bar that shows who we are targeting would benefit from showing a picture of the player/npc/monster that we are targeting. Same goes for the party list, I think it would be nice to see everyones profile pic in the party list.

    Thanks for listing Bayohne, keep up the great work.
    (2)
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  10. #10
    Player
    Arcell's Avatar
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Yes that OTHER linked thread, so lonely in the appropriate forum
    (0)

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