Just a request to see if we can get "at least" the ability to duel before 2.0 comes out. I don't imagine a duel system would be too difficult to introduce.
A PvP system implemented in FFXIV (even if only dueling, and even if unbalanced) would create more content than initially assumed. Certain gear not currently deemed "good" would become useful. This in turn, would stimulate additional parts of the economy for crafted items making more items useful. Food, potions, and other consumables might actually get used if deemed fair dueling practice, and it would give people something to do for quite a long time.
Players will end up making a "fair dueling practices" if say, healing is overpowered. "No healing in duels, no sleeping in duels etc..." would become ground rules that players would generally abide by if one class outshines another. (I would actually prefer they don't balance the classes for PvP.)
I doubt that "it being balanced" would be much of an issue, I for one couldn't care less if one class is OP against another, just knowing balance will be fixed in 2.0 would be fine. Really, I just want to thundaga people to the face.
Dueling/PvP scales with new content. No revisions needed.
Dueling would really give materia a use I think. As it is now, there is no content that "requires" any materia in general, but dueling other players with VERY similar gear makes every stat point you can cram onto gear useful. It would also make some useless materia useful. (I'm looking at you elemental DEF materia) among others.
The competition between players would create some overdue spice in the game. Put players at other players throats! There is no predictable AI when fighting another player, so this creates content that won't get boring quickly because each player has their own tactics, skill level and character differences.
Implementation:
- New menu option when targeting a player "Duel"
- Second player accepts or declines exactly like a trade.
- Countdown timer on the screen, same large text as is seen when "full party" appears.
- Fight begins.
- Player reduced to 1 (one) HP loses, does the /grovel emote.
- Player who wins does the /joy emote.
- PvP wins/losses are recorded under achievement tab.
Just something to throw out there,
Like the post if you agree, let's see what everyone thinks.
Sorry for another PvP thread, I just wanted to suggest something specific instead of losing it in another thread. Specifically "pvp before 2.0" and "Dueling as a viable option"