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  1. #61
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Just enable players to use existing icons, for non-guildleve/behest roaming mobs.

    If playing solo and you need to separate and track your prey, only YOU can see the icon.

    If in a party, albeit being an active behest/guildleve or even just grinding on roaming mobs, only THE PARTY can see the icon.

    Adding new icons to choose from would be cool and create more variety and customization, but just enabling the above would work just fine for now.
    (2)

  2. #62
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    The current markings aren't very useful. I mean, what use is marking a mob with card suits? A marking system should be simple and effective with not too many options so that everyone is using the same symbols. A good example of target marking is that used in Aion. You had 1,2,3,4,cc,no-touchy,zzz, plus some other symbols which were completely useless. In addition to each of the icons you also had the option to target a specific marked mob, i.e. if a mob was marked 1, you could hit the button to target 1 and it would target that mob.

    This system was easy to use, so it was easy for the leader to switch target markers in an instant. Once a mob was almost dead the target marker would be moved to the next target and everyone would hit their target 1 button again. It helped battle flow very smoothly with little communication required outside of the mob markers.

    Now, the problem was that there was too many options. depending on who was leading, the mob could be marked with a skull, or a bomb, or anything else. If the majority of people were used to targetting 1 with their target 1 macro and then all of a sudden someone starts marking things with skulls or bombs then people aren't going to have the relevant macro set up to target that particular marker. It instantly messes up the consistency of marker usage.

    Ideally, I'd like to see only the following markers made available:
    markers 1-7, able to only be put on one target at a time to indicate kill order (able to apply to mobs with selected hotkey+ 1-7) [could even change a couple of those to friendly target markers]
    no-touchy, zzz and cc markers able to be put on any number of mobs (able to apply to mobs with selected hotkey+ 8-0 on numpad)

    In addition, the ability to target the marked mobs with a different hotkey+ the corresponding number would be very nice. I would much more appreciate the convenience of being able to instantly mark a mob without having to navigate menus during battle.
    (1)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  3. #63
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think the current marking system is okay, but the card suits sucks /agree. I want more flashy ones like the sword and the big red circle cross out for like "no way don't touch it". They just need to be super noticeable to everyone in my party and available in all instances, I would like strategies to be planned around marking. Party leader is able to mark mobs and then dishes out strategies. Or lead strategist whom ever.

    edit: by all instances i mean, every single time you fight a mob, if you're grinding by camp horizon use it, if you're doing leves at camp horizon you use it, in a dungeon you can use it, on a quest you can use it, solo you can use it. Anytime you would ever engage a mob in combat you can use it.
    (0)

  4. #64
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Gun_Anam View Post
    The current markings aren't very useful. I mean, what use is marking a mob with card suits? A marking system should be simple and effective with not too many options so that everyone is using the same symbols. A good example of target marking is that used in Aion. You had 1,2,3,4,cc,no-touchy,zzz, plus some other symbols which were completely useless. In addition to each of the icons you also had the option to target a specific marked mob, i.e. if a mob was marked 1, you could hit the button to target 1 and it would target that mob.

    This system was easy to use, so it was easy for the leader to switch target markers in an instant. Once a mob was almost dead the target marker would be moved to the next target and everyone would hit their target 1 button again. It helped battle flow very smoothly with little communication required outside of the mob markers.

    Now, the problem was that there was too many options. depending on who was leading, the mob could be marked with a skull, or a bomb, or anything else. If the majority of people were used to targetting 1 with their target 1 macro and then all of a sudden someone starts marking things with skulls or bombs then people aren't going to have the relevant macro set up to target that particular marker. It instantly messes up the consistency of marker usage.

    Ideally, I'd like to see only the following markers made available:
    markers 1-7, able to only be put on one target at a time to indicate kill order (able to apply to mobs with selected hotkey+ 1-7) [could even change a couple of those to friendly target markers]
    no-touchy, zzz and cc markers able to be put on any number of mobs (able to apply to mobs with selected hotkey+ 8-0 on numpad)

    In addition, the ability to target the marked mobs with a different hotkey+ the corresponding number would be very nice. I would much more appreciate the convenience of being able to instantly mark a mob without having to navigate menus during battle.
    man, taking it too far, keep it simple, your almost turning your self into a gambit system robot a la fxii. If i say, ill get the sword, you get the skull, mages bind the ones marked with the chain. it shouldnt be that hard to figure out.
    (0)

  5. #65
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Physic View Post
    man, taking it too far, keep it simple, your almost turning your self into a gambit system robot a la fxii. If i say, ill get the sword, you get the skull, mages bind the ones marked with the chain. it shouldnt be that hard to figure out.
    What could be more simple than numbers 1-7? If you have to mark mobs then tell people what the markers mean then that's failed marker system. What's the difference between the sword and the skull marker? I sure don't know.

    Next question is, how would I go about targetting a skull or a sword marker conveniently? Am I expected to learn and remember the number for each symbol?

    Perhaps you just misunderstood what I was suggesting so I'll provide a little example. Lets say (assuming keyboard/mouse user) the hotkey for marking is left mouse button, and the hotkey for targetting is middle mouse button. To mark a target with a 1 I'd select the target and hit left mouse button and 1. You would see a target marked with a 1 and would hit your middle mouse button and 1 and you'd be on that target. It's a very simple system.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  6. #66
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Well, pretty much the same way that I'd use them in a leve battle: to mark which ones to kill first and which ones to kill last.

    It would be nice to have a marking system that indicates progression; to indicate kill this one first, second, third, fourth, etc.
    (0)

  7. #67
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    If you would allow, I'd like to present this little hypothetical scenario.

    Let's suppose that there's a dungeon called "The Tower of Babil", and me, with my party of five, make it to the top to find a boss party consisting of Cecil (Paladin), Rosa (White Mage), Kain (Dragoon), Rydia (Summoner/Black Mage), and Edge (Ninja). For my party of five, I would use markings to make a kill order (perhaps 1 Rydia, 2 Kain, 3 Edge, 4 Cecil, and 5 Rosa) as well as perhaps mark crowd control and status ailments (such as silence for Rydia and Rosa, sleep for Cecil and Rosa, Blind for Edge, etc.).

    The idea behind markings is to help keep order in an otherwise chaotic fighting environment, so that players have an idea of what to do without having to rely on chat or voice.
    (0)

  8. #68
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by snowstriker View Post
    Perhaps new marks as well? Like numbers: 1-2-3-4-5 to mark monster kill order.
    I was thinking numbers too, though not for kill order (although I like that idea too). Mobs can be marked with numbers then if players need to kill/hold mobs simultaneously, different players are given a target by their leader etc, then can "/target 1", "/target 2", etc to easily target the correct mob. Or the numbers can be used for setting up a kill order like you suggested if you don't need to kill/hold mobs.
    (0)

  9. #69
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    Back to the original topic (crazy, I know!) can you give me some more examples on how you'd like to use the enemy signs outside of levequests/behests? I know there was some in the other linked thread, but would love to get some more! The dev. team does want more players to utilize the enemy signs and are curious to hear more ways you'd like to use 'em!
    Possibly having markings that help us to determine which tactics the party leader would like us to perform could be added. It is something that the party would need to establish amongst themselves based on each marking I would think, but still that is a valid reason to use them outside of leves. Maybe even having markings added that would reference incapacitation, crowd control, debuffs, run away, etc. Depending on the tactics required amongst different fights.

    Edit: Sorry if similar ideas were already posted. ^-^
    (0)

  10. #70
    Alot of these ideas are really good. But in all honesty, what would make the biggest difference, would be /assist "player" This was a staple in FFXI. Sometimes you don't have time to mark a mob. Specially in the middle of a fight with adds because of a bad pull or whatever. One person called all the shots and all the rest of the party had to do was hit there assist macro.

    I'm not against markers (though sometimes on larger mobs, you can't always see them if you are up close and fighting) I use them. But a player assist command would make things ALOT easier
    (0)

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