

this skill smell pvp-ish


The skill has its uses, hopefully will be able to use it more in the future, most of the time I use it is offtank for Garuda, grab the red sister, hold her for a few seconds walk through slipstream and bind her from behind, makes the healers job a bit easier since they don't have to heal me any at all on the sister phases, really helpful when we have people in the FC that are new to the game/healing in the game, we try to make it as painless as on them as possible, then laugh when we toss them to the duty finders on nights we don't do FC runs.

Personally, I think the biggest thing a WAR forgets about next to Holmgang is Bloodbath/Berserk Combo. Same cool down. Bloodbath lasts 10 seconds longer. One Action Combo will take care of the 10 seconds in order to negate a bad timing on berserk pacification. Making a rather useful macro helps with it. You get used to knowing when its coming. And the bloodbath combined with berserk leads to some 1.5k+ damage healed every 30 seconds. And once in a while when available Unchained will increase this to 2k+.
So for those WARs that don't use this. Makes HM Titan fun to tank. Well timed Inner Beasts, Thrill of Battles, and that combo. People will see you are WORTHY! Although... MT on bcoil turn 1 with weak dps... sucks a lot... too much time the healer can't keep up. And you end up on cooldowns real fast.

I'm a warrior and I don't want to change but if I can't finish the coil ill stop play and stop paying anyone fell the same way let me know


Okay. So let's imagine a skill which grants a period of invincibility similar to Hallowed Ground on PLD, but more like how WAR plays.
I'll call it The Beast Within, because the Warrior summons the Beast that rages within to create a temporary shield against damage.
After using The Beast Within, a Stoneskin of 100% of the WAR's HP is granted. The next 4 skills used, no matter what they are, will refresh the Stoneskin to 100% of the WAR's HP. The Stoneskin effect will wear off after 3 seconds after which it must be refreshed.
So, you get 5 skills worth (12.5 seconds) of effective invincibility, because it refreshes the Stoneskin each time you do something. You have to keep pressing your attack to maintain the effect, because it wears off after 3 seconds. After the last refresh is used up, you are back to normal.
As with Hallowed Ground, The Beast Within has a CD of 6 minutes.
Geändert von Illya (16.10.13 um 13:02 Uhr)

I actually feel bad about myself that i havent been doing this. Ive been using berserk with internal release for large spike damage/hate.. and then using bloodbath along with vengance and forsight when holding a pack of mobs. even still.. holmgang is an awful skill, i used it once when a healer pulled hate.. it bound me in place leaving the mob free too eat whoever he wanted. I dont lose hate on bosses, and dont need it for adds, so i cant find its purpose. garuda's red add is a great idea though

You shouldn't be worrying about using bloodbath with Berserk. If you do you cut off 5 seconds of bloodbath time, so even though they have the same cooldown they should not be used at the same time. If you really want to you would use berserk after 10 seconds of bloodbath being up, but that is more attention than it's worth. And honestly bloodbath is such a minimal contribution over time that "saving" it for anything makes it a completely ineffective cooldown. It should be used on cooldown every opportunity to generate the 7-10 hp/s it averages out to.


not a bad idea OP, but it would only work for a single target unfortunately.
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