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  1. #1
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nuru
    OH YAY IVE GONE IGNORED ONCE AGAIN BECAUSE MY STATEMENT IS VALID!

    Go back one page if you took this bait.

    Then come back with both of my questions answered.
    Quote Originally Posted by Nuru
    Not much of an argument, but a question.

    More like two questions.

    1. For the 5th time, would collision-based jumping be good enough? (I cant wait to see this go ignored again.)

    2. How would free-jumping be any different from collision-based jumping and/or our current way of being able to scale terrian?
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    (1)

  2. #2
    Player
    Nuru's Avatar
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    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tezz_Xivectro View Post
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    Well, the jump spots you speak of would most likely be near impassible cliffs, or.. they WERE impassible before we were able to just walk over everything.

    The question wasn't a matter of how it would work, but how it would be any different, "Visually" (since there is no actual need for jumping besides scaling small cliffs).
    (1)

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