

FFXI does have ilvl gear now, its just how games work now. ilvl was actually created by WoW and everyone copied it because it worked so well. No more guessing at what piece of gear was better.XI didn't have iLvl. It also maintained it's level cap over a looooooong period of time. Gear in that game was often situational, some pieces doing elemental damage, different attack damage types (slashing, blunt etc), had innate skills on it for different situations (Carbuncle Mitts, a piece of gear that made summoning Carbuncle have 0 upkeep cost or Kraken's Club, something that had the chance to proc several hits per attack), and there were pieces you could get as low as level 7 that could remain in slot up at cap. It made collecting gear actually -feel- meaningful
it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
The simple fact that there's even an innately -best piece- (Or in XIV's case, that there's not even a potential argument) is the very problem. It's boring. I have no desire to farm for more DL or AF2 because it doesn't feel like I'm gaining anything substantial. It's the exact same as the gear I had before. It's nothing but a a hurdle to be passed with nothing interesting beyond. My character isn't gaining more versatility, utility, or potential build styles. Just higher stats

Well the thread can be locked since the person has already declared there stance and doesn't plan on changing there mind with what I quoted above. Gear check is being added because it prevents under geared players from doing content that they shouldn't be doing in the first place because they're just dragging everyone down with them and are being carried and not pulling there own weight.The simple fact that there's even an innately -best piece- (Or in XIV's case, that there's not even a potential argument) is the very problem. It's boring. I have no desire to farm for more DL or AF2 because it doesn't feel like I'm gaining anything substantial. It's the exact same as the gear I had before. It's nothing but a a hurdle to be passed with nothing interesting beyond. My character isn't gaining more versatility, utility, or potential build styles. Just higher stats
Last edited by Inosaska; 10-15-2013 at 02:22 AM.
Actually iLvL was invented by players. Blizzard simply added the feature because so many people used an add-on to display a numeral value based on gear. Though that is superficial to the point. My only problem with iLvL comes with how most people end up using it. They want folks to be over geared, not simply 'geared enough' so they cay plow through with as little trouble as possible. While I understand the desire to make a run as easy as possible, it makes it difficult for people to do instances they are geared for when they finally get geared for it. (Without being kicked out of a group or grumbled at.)
Otherwise I cannot say I agree. I have no issues with iLvL/Gear Scores in general since I see it as a way of judging if I am ready for an instance. My problem will always be how players eventually want over-geared and never give someone a chance to prove they are skilled even though they have an instance minimal Gear Score/iLvL.


I have no problem with people showing up with less than optimal gear...
But people shouldn't be allowed to enter for example WP with sub-AF gear and similarly low level weapons, if they want the DF to fill out the party. Want to try stuff undergeared? They can set up their own party and enter instead.
That's from actually having entered WP with such people and noticing early on that their damage output just wouldn't be enough for the pudding boss. Which it indeed wasn't.
This is not true at all. Item level (as in, a coefficient that determines what sort of stat budget a particular item gets) has been in WoW since day one, and evaluating people based on their average item level has always been possible (though the "average item level" wasn't displayed in the UI until several years in). Even the weakest piece of gear in the game has an item level attached to it, and it simply determines how many stat points (and/or weapon damage) will be on that item. Vanilla WoW had a lot of instances where lower-ilvl gear was better than higher-ilvl gear, but that was mostly due to poor itemization (all 5 core stats on most pieces of Paladin gear!) rather than anything inherent to the game design itself.
What you're thinking of is "Gear Score," a player-made concept where a certain addon would take your item level, enchantments, gems, and other parameters into account and combine them all into one aggregate score.
Last edited by Keres; 10-15-2013 at 01:52 AM.
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