Page 1 of 13 1 2 3 11 ... LastLast
Results 1 to 10 of 124
  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    Please remove iLevel

    It's nothing but a feature that railroads itemization into a very dull linear path, and breeds a very gear elitist community as a result. It's sad when people are looked at as nothing more than a number next to their gear

    Horizontal progression is a far more interesting design style than vertical progression in my opinion. Leaves room to design sidegrade equipment for people to individualize their characters, as well as blurring the line between what gear is acceptable or not for pieces of content, allowing a player's own identity and skill to shine through
    (43)

  2. #2
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    GW2 is designed just for you, and the game is very well done for it
    (23)

  3. #3
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jocko View Post
    It's nothing but a feature that railroads itemization into a very dull linear path, and breeds a very gear elitist community as a result. It's sad when people are looked at as nothing more than a number next to their gear

    Horizontal progression is a far more interesting design style than vertical progression in my opinion. Leaves room to design sidegrade equipment for people to individualize their characters, as well as blurring the line between what gear is acceptable or not for pieces of content, allowing a player's own identity and skill to shine through
    End game players will require certain gear based on stats regardless of ilevel. I hope you're aware of this.
    (15)

  4. #4
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    No

    /10char
    (21)

  5. #5
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Noahlimits View Post
    End game players will require certain gear based on stats regardless of ilevel. I hope you're aware of this.
    Yeah, which is why we have this awesome system called 'Materia' to make gear with otherwise desirable traits but with less stats on par w- Oh wait.
    (11)

  6. #6
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Thunderz View Post
    No

    /10char
    Why? At least have a discussion with me. I don't see much benefit to it other than to place artificial limits on players
    (11)

  7. #7
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    You are going to have vertical progression in any game with a level system, that's a fact and will never change (level systems by design are broken with current MMO design methodologies but that's a whole different discussion). So I personally don't see anything 'wrong' with scaling rewards along a progressive path in the format it's done in this game.

    What I am a little interested in though is how SE plans on growing the game once a level cap hits. Will iLVL just keep scaling as it is now? We're only level 50 but we have what would effectively be a level 90's gear (assuming the scaling is linear). So what are we going to be using when we're actually 90?

    Did FFXI do it this way with iLVL gear? Personally, I've felt that rarity tiers were a better way of dividing gear amongst a similar level, where each rarity/level combination only has so many stat points available for allocation meaning that the highest rarity for a level is the highest amount of stats someone in that level can attain. If more power is needed in such a system then either AAs (alternative advancement, a la EQ, EQ2 for example) or a level increase is required.

    Personally I'm more a fan of the level increase method because then you're actually getting something for your work (in the form of new abilities and potentially new ways to play your character) as opposed to a comparatively boring statistical increase (a +5% DPS gain with the same skills is less fun to me than a +2% gain because you gained a new ability).
    (4)

  8. #8
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Caraway View Post
    snip
    XI didn't have iLvl. It also maintained it's level cap over a looooooong period of time. Gear in that game was often situational, some pieces doing elemental damage, different attack damage types (slashing, blunt etc), had innate skills on it for different situations (Carbuncle Mitts, a piece of gear that made summoning Carbuncle have 0 upkeep cost or Kraken's Club, something that had the chance to proc several hits per attack), and there were pieces you could get as low as level 7 that could remain in slot up at cap. It made collecting gear actually -feel- meaningful

    it was far more interesting than the linear scaling we have now. That's what I want to see in XIV
    (36)
    Last edited by Jocko; 10-14-2013 at 10:53 AM.

  9. #9
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jocko View Post
    Why? At least have a discussion with me. I don't see much benefit to it other than to place artificial limits on players
    did you ever try to do "anything" on DF and you have someone join under-geared to the point its detrimental

    when they introduce the Gear requirement on 2.1 update this will force people to gear up before undertaking a harder instance which helps everyone
    (10)

  10. #10
    Player
    Sephirah's Avatar
    Join Date
    Aug 2013
    Posts
    631
    Character
    Nim Loki
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Devs have already said that iLvl is intended, and future updates to the duty finder will have built-in gear checks, preventing people with gear below (what they feel is) "minimum" for the fight, from queuing for it.
    (1)

    http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video

Page 1 of 13 1 2 3 11 ... LastLast