


Flare is only the tiniest fraction better than Fire I from a raw DPS standpoint, and if you count the Firestarter proc chance Fire I is technically better for DPS. Flare should only be used with Swiftcast against a single target, plain and simple.My Blizzard III less Rotation.
Thunder II -> Fire III -> Raging Strikes -> Fire I / Fire III proc (last Fire I when mana => 1k) -> Flare -> Convert -> 1x Fire I / Fire III proc -> Flare -> Transpose -> Thunder II ->>>
This takes 0-3 seconds to replenish mp for thunder II, by the end of thunder II / Fire III cast MP is full. Flare is our strongest spell, y u no use?

Fire I IS technically better. This replaces Blizzard III, Fire I is still your main go to DPS skill. You can't cast Fire I with 300 MP, so use it for Flare instead (2x in this rotation, 1 swiftcasted). You'll have to wait 2 server proc for full MP regen on Blizz III, 3 server proc for this rotation while doing Thunder II -> Scathe on both and casting Fire III midway on regen.
As for the pots... It's expensive lol.
<img src="http://sigs.enjin.com/sig-ffxiv/34041_9502b513f82ac4a9.png" border="0" alt="">



What about using your Convert on 2X Fire I + Blizzard III (which gives you not only no true downtime but also gives you the 2-for-1 AH3 + UI3 Fire III and Fire I after) instead of Fire I + Flare + Transpose delay into low DPS? It's what I do.Fire I IS technically better. This replaces Blizzard III, Fire I is still your main go to DPS skill. You can't cast Fire I with 300 MP, so use it for Flare instead (2x in this rotation, 1 swiftcasted). You'll have to wait 2 server proc for full MP regen on Blizz III, 3 server proc for this rotation while doing Thunder II -> Scathe on both and casting Fire III midway on regen.
As for the pots... It's expensive lol.
Swiftcast Flare may have a place in optimal rotations, when combined with Convert, but I can't say I see Flare -> Transpose ever trumping a Blizzard III rotation. Blizzard III gets you back to your highest DPS phase quickest, to throw that away would be a huge DPS loss.
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