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  1. #201
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Gear helped but it didn't drive everything.

    I'm tired of gear games, I'm tired of seeing + fire resistance on a piece of cloth (forehead smack). I'm tired of some dweeb nerd telling me that a piece of metal armor somehow gives me more agility over another type of metal armor that's identical. And wtf does armor have to do with physical characteristics? You want to be more agile, lose some weight!

    Enough with the D&D rules, let's only make active combat games with active defense systems. I much rather get carpel tunnel syndrome from a true sword fight for ten straight minutes on a singular challenging mob, than standing around with thirty other people auto attacking and button spamming some humongous sized monster that has a hitpoints meter (where laughably it actually tells you how many HP it has).
    (1)

  2. #202
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Chrysania View Post
    That is where swtor critically succeeded at embarrassing itself, yep. Bioware seemed have locked itself in soundproof rooms and listened to nobody about anything except some grognard that worshipped burning crusade, then did nothing right in attempting to copy even that.
    And here we are again, another dev that seems to think WoW had it right, (theme park weeew!) that end game gear grinds are the way to go. Yet WoW's subs have drained recently ive heard in the what... millions? I can safely say people are tired of the skinners box. I want this game to do good, but what does one have to do to get variety? I think 2.1 we will see if they mean business or if it will be another flop in the long run. I truly hope its a winner.
    (0)

  3. #203
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ranebow View Post
    Isn't it strange how with older games like EverQuest ....
    Hell finding your way around some cities was a victory..

    Cont..
    Yes and those were good times, no one told you to go watch a you tube, the mystery was still there. Thing is, we have wayyyy more technology these days we can do SO much better than just some instanced corridor with a casino chest at the end. (modern mmos skinner boxes) I could go on and weave a huge post on what i think mmos should be these days, but i fear my rants would fall upon deaf ears of people who don't see the tired grind yet. (that and stupid post limit forbids it)
    (1)

  4. #204
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Ranebow View Post
    Isn't it strange how with older games like EverQuest ...Hell finding your way around some cities was a victory..

    Cont..
    In those primordial days, MMO's still had that whole 'new car smell' thing going on too. They could be absolute garbage compared to a good game, but AMIGAHD LOOK AT HOW MANY PEOPLE YOU WERE WITH WHOO ERMAGERD ERMAGERD, I'M STANDING HERE IN AN EMPTY FIELD FOR HOURS WITH A GUY FROM ICELAND AND A LADY FROM TOKYO AND SOME DUDE FROM JERSEY WHEEEEEEEEEEEEEEEEEEEE!

    It was like that back-when. It really was. It was all new, and it was novel, and with things like Everquest 1 when Ultima Online was literally its only competition? Those were the golden days for MMO devs; they didn't even have to know what they were doing, because there was no precedent for any of it and no collective expectations amongst its then-tiny market.

    That has all changed. Now, we the consumers have hundreds of examples of ways things have been implemented in MMO's and going on two decades worth of experience in seeing firsthand what we like doing, what we'll tolerate doing if we must to some degree, and what we'll never do again.

    Everquest 1 isn't relevant to modern gamers. It will never be relevant again. Its methods are medieval; literally from the era where MMO developers could do whatever because nobody knew what the hey they were doing anyway, and in a reasonably expectation-free consumer environment.

    Contrast that to now.

    Nobody feels like its a victory to finally find their way around a city, or to finally get a group formed for something, or to try to find someplace to stand around for hours mindlessly killing the same mobs, or spending days glued for every waking hour to your screen waiting for a rare to spawn so you can tag it, start kiting it and frantically send tells to anyone you know that's online to come help kill it.

    These things occupy the same nostalgic brainspace as my grandpa's stories about how, back in his day, he and his two sisters had to go picking up stray chunks of coal from beside the railroad tracks every day to help heat their house in the winter. And how they'd often wind up getting into fights with other kids sent to do the same, and how one of those kids got beat to death by one of the adult men that'd sometimes come around to gather up the fallen coal for themselves.

    He tells stories like that with a fondness only nostalgia can explain; those were times he understood. He was young then, and healthy, and his whole life was before him. Times were hard, but his sisters were alive, and all the bad stuff that's ever happened since hadn't happened yet.

    Now, everything confuses him. He can use a smartphone, but he doesn't 'get' them. He can use a computer fairly well, though he dislikes them; they're 'not his breed', he says. His way, I think, of saying that they're too different from anything he'd ever known for most of his life.

    Now we've got folks who's MMO lives have long been defined by the equivalents of having to go compete for coal nodes and grind endlessly, usually in not-uncommonly-violent opposition with our fellow players, to so much as be able; nay, privileged; enough to have someplace to stand for hours and mindlessly kill mobs.

    And we've got the usual "Back in my day, we walked uphill in the snow both ways to school, and we were glad for the opportunity to go to school at all!" grognards that, in MMOland, frame that same ol' argument in slightly different wording whilst they proceed to think everyone else is just entitled and wants everything on a silver platter. The hilarity is, they're not exactly wrong. They're not exactly right either.

    The important bit is that, even if they were exactly right, they're wholly irrelevant; times have changed. Expectations have evolved. We're nowhere near the MMO community demanding good games, but we are, in general, quite commonly demanding a higher quality of crap.

    ARR has no chance of being the good game it might've been, but it might yet be a better quality of crap. We'll see.

    But that's the rub of it all , isn't it? We've all been seeing, for what is now going on two decades.

    We've seen a lot of crap come and go, many of us. We might all have our own ideas of what's crap and what isn't, but not a one of us that's been gaming for decades doesn't have such opinions, and often very strongly so.

    The new car smell is permanently gone for all of us accordingly, along with all the rosy hued lenses we saw so much of the earlier crap through and realized that many of htose 'victories' were actually just huge wastes of time.

    Nothing more.
    (7)
    Last edited by Chrysania; 10-13-2013 at 07:32 AM.

  5. #205
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Chrysania View Post
    ARR has no chance of being the good game it might've been, but it might yet be a better quality of crap. We'll see.

    But that's the rub of it all , isn't it? We've all been seeing, for what is now going on two decades.

    We've seen a lot of crap come and go, many of us. We might all have our own ideas of what's crap and what isn't, but not a one of us that's been gaming for decades doesn't have such opinions, and often very strongly so.

    The new car smell is permanently gone for all of us accordingly, along with all the rosy hued lenses we saw so much of the earlier crap through and realized that many of htose 'victories' were actually just huge wastes of time.

    Nothing more.
    I got your back on this:
    (0)

  6. #206
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chrysania View Post
    Snip
    Change for the sake of change doesn't mean that the older ways were irrelevant, wrong, or whatever negative term anybody wants to attach to it. And while you have your analogy tied to the 'in the old days' works for your point, I'd like to point out that the reasons at least myself and a few friends enjoyed the 'in the old days' has nothing to do with your initial statement of 'look who I'm playing with', etc.

    All throughout the beta people on both sides fought each other bitterly about the changes ARR were making. And any time someone brought up what was seen as an 'old mechanic' or a 'back-when' item they were immediately attacked with 'go back to XI (insert other old game here)' or a similar argument like yours regarding change. Or better yet the ones that blindly said to trust everything Yoshi and the Devs were doing as 100% right without fail. Mind you this game was always going to change drastically b/c everyone perceived the last iteration as such a horrid bomb. And in the beginning it was, but I think the population still playing at 1.23 had found a sweet spot wanting the new UI, fixed graphics engine, and more content, but all in all most seemed to be ok with at least the core basics.

    Fast forward to now and a few of those people that were so vicious/toxic to the 'back when' types have even apologized on the forums for whatever point was made back then. A few of those 'changes' that people had to accept and 'let go of the old' haven't worked out so well namely Yoshi's precious FATE system and the removal of a viable/comparative world xp for leveling. It's all about 50 and end game, that's where the game begins as Yoshi says. A lot of people parroted that talk in the beta too, and look how much complaints are going on now. Obviously it's way too early to make such complaints based on content alone, but there's things in this core system that were changed for the sake of just changing b/c heaven forbid the old system stay in place.

    There's not a whole point to this ramble other than sometimes those 'back when' things that people spoke of enjoying wasn't because of 'rose tinted glasses' or 'new car smell'. Sometimes they honestly enjoyed it despite others calling it a time sink or a waste of time. Different strokes for different folks. Except in this game they've sort of stripped out some of the non-progressivism folks' strokes.
    (5)

  7. #207
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    I'm subbing, but I'm not gonna lie -- I miss the glory days of DAoC. Here's hoping for some good RvR in Frontline..!
    (0)

  8. #208
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Final Fantasy. Major patch updates, and additions every three months, with full expansions every year.

    this is why i'll sub.
    (1)
    Last edited by Andrien; 10-14-2013 at 10:00 AM.

  9. #209
    Player
    FizT's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Marie L'veaux
    World
    Behemoth
    Main Class
    Thaumaturge Lv 41
    Quote Originally Posted by Jess72 View Post
    ...WoW you don't see spam after ... in the general and shout channels, they don't block your entire chat log and forced to black list them.

    You also don't see countless of teleporting hackers grinding materials...
    Can I assume you weren't play WoW two or three years ago, then. It took Blizzard 7-8 years; this has been out a month.

    As to the botting issue, WoW still has it and in spades. Worse yet, WoW's bot-control seems to hurt legit farmers as much as the bots. Also, BG is a real joke there.

    It's too soon to quit re the game's short-comings when there's an awesome amount I enjoy about it. The problems I see can be fixed and I think they will be in time. I see that the devs are working on it and I'll settle for that. (Obviously I believe in giving a game plenty of chances to correct problems. Otherwise I'd have jerked my money away from GC & the boyz a long time ago. Ymmv)

    Yoshi's got a winner, imo, so I'm stayin'.
    (0)

  10. #210
    Player
    Myleus's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Albiora Zedelweiss
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    I'm subbing, but I'm not gonna lie -- I miss the glory days of DAoC. Here's hoping for some good RvR in Frontline..!
    +1

    Final Fantasy. Major patch updates, and additions every three months, with full exansions every year.
    There are several f2p updating everyweek with better success on stream. Pay 1 month and wait 1 year for a false promise of decent PvP content with oganizated frontlines is just frustrating
    (0)

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