Results -9 to 0 of 130

Dev. Posts

Threaded View

  1. #10
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MorteNovella View Post
    Blm is pvp if played properly will more than likely be a force to reckon with. AoE CC is, and always will be, the MOST powerful thing you can bring to a group in pvp. Swiftcasted Sleeps/Freezes for insta aoe cc, Blizzard 1/Lethargy for Slows. We might not be the chain-casting dps turret of doom you imagined but BLM will be amazing in a group.
    If you think CC will work the same against other players as it does enemies (read: as effectively), you're silly. If you imagine for half a second that sleep will be even half as effective versus players as PvE mobs, you're in for a nasty, rude reality check. If you think the Bliz1 slow won't at least wind up halved in efficacy and likely made much easier to resist, you're living in a dreamworld.

    'Amazing in a group'. Bahahahahahahahahaha.

    No. Prolly not. 'Alive for longer than 6 seconds', sure. Certainly. I have no doubt that an adequate group could carry a BLM in pvp for a while, if things shake out as they invariably and inexorably do in MMO PVP, especially in WoW-clone pvp. CC will be rendered marginal, if not immediately than in very, very swift fashion.

    Here's why: A single BLM, at present, with no changes, could chain-sleep a group of enemy players. THAT'LL MAKE IT IN, YEAHRIGHTHURRHURRHURR.

    No. They're going to have to nerf CC, and they're going to have to change the way mechanics act upon other players from how they act upon PvE mobs.

    Unfortunately, that's going to INVARIABLY leave BLM in a rather unpleasant position on its own; we use sleep a lot. Pst, look over at muh class, you'll see why and how I know dis to be true!

    And then there's the mobility issue. The mobility issue might not be such an issue if MMO PVP wasn't basically guaranteed to have to happen to CC (not just BLM CC either) because then it'd be more of a gamble; if the BLM can get Sleep off, kids are screwed 'cause here comes the turtle-speed world of hurt! Then it would be an 'AHMAGAHD, BLACK MAGE! DON'T LET IT CAST ANYTHING! BURN IT DOWN, BURN IT DOOOOOOWN!' matter to see a BLM in the enemy lineup.

    In short, if they don't change the way CC works, you might be right. But that's not how its going to go. I've got a magic 8-ball, you see, and it tells me "Every single MMO in the history of all MMO's that ever even half cloned WoW does not and realistically cannot allow PvE CC to work in PvP like it does in PvE".

    CC will need to be heavily and drastically nerfed for PvP applications. The power to lock down opposing players for 30 seconds is one half-click shy of being a one-click kill button in terms of how broken the results of that would almost immediately prove themselves to be.

    So, they have to change CC. A lot. Drastic reduction in efficacy in PvP incoming; this is all but assured unless SE is too stupid to put its shoes on the correct feet.

    They might be; we'll see. But assuming they're not so stupid as to miss that glaring fact, the equally obvious consequence is thus: BLM without its CC is fodder for anything that can also dish out good damage. BLM damage output is dramatically reduced if the BLM cannot sit still.

    Now, throw a melee dps in a BLM's face and tell me what's going to happen if the BLM cannot CC said melee for very long or very reliably at all? BLM is gonna die, horribly and quickly. The Dragoon will take some damage, but honestly, probably not that much, even if the BLM pops instant cast and tries to mana dump the dragoon to death.

    BLM's just don't do that kind've crazy damage. We sure do take crazy high damage 'cause hey, we're clothies. Our defensive clicky is two hits, which will be gone in the time it took to click it and will, with careful timing, save us from pretty much nothing that we'd ever need saving from to begin with.

    We will not be given the luxury of being able to carefully position and lob lots of damage before something forces us to move. We will, before any even vaguely competent player or pvp premade, be LoS'd into irrelevance, and when we can't be LoS'd to irrelevance, very easy to kill.

    And if they give us Sleep as it is, unchanged, to use in PvP? We'll own everything and everyone. They didn't leave a lot of slope and bend in their mechanics here. If our CC works reliably and well enough for BLM's to be as good in PvP as in PvE, it's going to be horribly exploitable, chainable and abuseable in terribad ways.

    If they don't let our CC work pretty much as well as it does in PvE, g'night. we're done. If we ever get a chance to rip out good damage in PvP, it'll be because we were fighting the truly stupid that, for some reason, decided not to take the nearly free kill and evaporate us. The competent will never be threatened by us and no premade group in their right mind will want us over a bard, or a WHM that can at least bring the heals in abundance along with respectable damage for all that shared lack of mobility, or melee dps that can soak more damage and bring some interrupt abilities that can actually do something about an enemy healer maybe sometimes.

    BLM? One trick pony, and without its CC (which will absolutely need to be all but negated in order for it not to be grossly abuseable), is a pony bereft of its back legs.

    That pony ain't got a very bright future.
    (1)
    Last edited by Chrysania; 10-13-2013 at 10:38 AM.
    A system is not made good by its potential; amazing potentials are wasted, unrecognized and unutilized everywhere every single day. Potential is a measure for nothing. It is the superfluous 'might have been' when taking what is and is not to account. It does nothing; it means nothing unless acted upon and the time to act upon it is always now. Not tomorrow, not 'Soon™' - Now.

    TL;DR - Do it right or don't bother.

Tags for this Thread