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  1. #71
    Player
    Jyoeru's Avatar
    Join Date
    Sep 2013
    Location
    Dallas, TX
    Posts
    304
    Character
    Jyoeru Zaberu
    World
    Faerie
    Main Class
    Conjurer Lv 50
    In what ways is this game like WOW? In what ways is WOW like any other MMO? In what ways can an MMO be much more different than the formats that currently exist? I see many differences between this game and WOW. I happen to like how the UI and play style accommodates the majority of players--who are coming from WOW--so that they can play their character in a relatively fluid fashion.

    Specific ideas are great. Generalizations that do not really address anything or which are made with the sentiments that every MMO should be vastly different from the last are not really productive concepts.
    (2)

  2. #72
    Player

    Join Date
    Dec 2011
    Posts
    512
    The Op dose have a valid point but lets try to look at it in a different way. So basicly we have XIV that is neither great at this nor bad at that other than the class/job system. So what can be done to fix it. For starters open world mobs need to present a challenge, as it stands now all can be face rolled. Fate's are incredibly boring, even odin and behemouth fates offer nothing of importance or use unless you really want them. The farming of tome's (both) is just as boring. All boss fights are scripted (easy mode due to the fact you know whats coming next) so let's take out all the scripted bs and let them use tp moves (meaning they can do any move once they have enough tp to do so minus the lb moves of the primals).

    The class system is basicly useless just remove it and go with straight jobs. There is no point to useing a class once you unlock a job and everything can be soloed with a job. Both tanaka and Yoshi used the class/job system and it dose in a way mimic the main/sub job of XI. In fact they should have just used the main/sub job system instead of this retarded system they are currently useing.

    Players think they need hard mode or extreme mode dungeons but in fact we need less instanced dungeons and more open world area's that present some sort of challenge. We need a system that isnt scripted but a system that the mobs and the player's adapt to based on the fight, that would present the challenge that player's want. Players dont need everything handed to them regardless of how much time you have to play progress can be made regardless of time if the player/players have any interest at all, but we currently have a game that rewards players for doing very little to no work at all on their part.

    Im sure other idea's can be added to help make the game more challengeing and enjoyable that dosent require face rolling or hand outs, but require's real effort. I understand it is a game but do players really want a game thats lame and boring or do they want something that for a little more effort as well as fun and enjoyable be worth your time to the point that makes you want to sub to this game?
    (0)

  3. #73
    Player
    SolviteSekai's Avatar
    Join Date
    Sep 2013
    Posts
    134
    Character
    Mochizuki Taiyo
    World
    Ultros
    Main Class
    Astrologian Lv 90
    If they put in monster camping I'm out.

    Waiting until 5 am to get on FFXI and stand around in a circle full of bots and no lifers, only to try and tag a single mob is not fun.

    You guys can go play FFXI, its still up.
    (7)

  4. #74
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by vincent1 View Post
    Stuff.
    I realize you are just trolling...but...

    1. The engine isn't poor. You take damage from the attack if you are still in the red circle when it dissapears. The attack at that point is successful. The animation may take a bit and you THINK you escaped, but it already determined that you didn't get out in time. You need to react quicker.

    2. No idea what you even mean here. I have no issues.

    3. Same as above. What are you even talking about?

    4. In WoW your bank doesn't act as a storage device AND auction seller. It does here.

    5. Hey, a valid point! You finally found one! But every new MMO has this problem. WoW had it too when it came out. It'll get fixed.
    (1)

  5. #75
    Player
    Sub-Xero's Avatar
    Join Date
    Apr 2011
    Posts
    240
    Character
    Godric Blackblade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by MaFi0s0 View Post
    MMORPGS, the only gaming genre where people say its too much or not enough like other games in the same genre.
    No... that's pretty much what people do with all games of all genres. Music and movies come to mind as well.
    (1)

  6. #76
    Player Raiz_Cineris's Avatar
    Join Date
    Aug 2013
    Posts
    193
    Character
    Raiz Cineris
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Not even FF11 is FF11 anymore.. That should pretty much tell you something about the direction of where these games are going when the most hardcore of hardcore MMO's goes soft.

    SO, if you want to make this game more like FF11 then I assume you mean 8 Hr notorious Monsters, killing weeds/branches for hours, and turning into mobs to solo Faf is acceptable to you?
    (0)

  7. #77
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moontide View Post
    I
    Weather and elemental effects, super-rare monsters that might drop gear that will be good for you for 20 levels, taking time to travel (and making the world feel bigger), encouraged teamplay and crafted gear actually having relevance in the world are things I sorely miss.
    I hate that "rare monster drops gear" thing VERY much, because in another (freemium) game I played, that was the single source of rare items, and the person who hit it first and the person who got the finish got entirely disproportionate rewards. It became a joke where "everyone" tagged the field boss and then just sat around. Then later in the game , the players were so overpowered that it was now a race of which player could take down a field boss SOLO by camping them. No please don't do this, this isn't fun and basically screws people who don't live in convenient time zones.


    Now the size of the world, yes I wish the world actually felt larger. V1 felt large (this coming from someone who walked between Gridanaia and Ul'dah at several times in V1) and the first day on V2 I did the same thing, and it seemed... shorter, albeit harder. In V1 I ran to all the Aethernet points and the only ones I couldn't reach were probably where Dragonhead is. In V2 I tagged all the Aethernet points over the first few days before I realized you get proportionate experience for discovering the areas and was like. "well there goes like 200k in experience"
    (1)

  8. #78
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    1. there is a 100 page post of complaints about the red circle postion lag problem. how many pages of complaints do you need before you accept there is a problem? 100 pages means 1000 complaints. get it? the visibility of the red circle, cast animation, and damage going off need to be in sync. what do you not understand about this?

    2. the 'hand in' that is required for quests. it is an extra click. if you say it makes the game more immersive ok. i say it is just se adding unneeded mouse-clicks

    3. i have had at least a dozen times in the game so far where i was able to accept a quest, and then complete it, only to find i am too low level to turn it in. this is utter nonsense. and yes, you can find posts about this problem too.

    4. if you like clicking to open, clicking to close the same dialogue intro box you have seen several hundred times, and then finally getting to your bank, ok. i don't.
    (1)

  9. #79
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    It boggles the mind how anyone could have fond memories about 4k/hour EXP parties, hours and hours spent lfg, all the drama at the king camps, and more. Stockholm Syndrome anyone?
    (2)

  10. #80
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by vincent1 View Post
    1. there is a 100 page post of complaints about the red circle postion lag problem. how many pages of complaints do you need before you accept there is a problem? 100 pages means 1000 complaints. get it? the visibility of the red circle, cast animation, and damage going off need to be in sync. what do you not understand about this?
    I don't get this complaint. Is it that people don't have the twitch behavior necessary to actually move, or is it primarily casters who are complaining because they get stuck mid-animation? As a Bard I rarely get caught in the red circles because I see them and move out of the way unless it's a super-wide AOE (Marlboro mobs), but as a White Mage I tend to not have enough time to move out of the way if I was I mid-cast. Number 1 reason for WHM death is the WHM being the target while the cast started, because it turns into "complete cast, tank AOE" or "get out of the way and you both/all dies"
    (0)

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