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  1. #431
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    that about it your crazy and i though you was ok dude before for 1year fighting with you but right now you are crazy they have to be dam limit in a game it's a mmo not a free to play get over yourself

    you and everyone else who want this idea they most be limits in a MMO world it just make no sense that a white mage would use a Great Axe not if we talking about other type of mage from other type of mmo but we talking about FFXIV here it about FF and human history.

    i had enough wait for the dam update and stop complaining i hope this thing get lock.
    Warhammer had Warpriest a Main Healer that used HUGE HAMMERS to deal MASSIVE Damage and fuel their ability to MAIN HEAL.

    Please stop trying to pidgeonhole roles.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #432
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    Warhammer had Warpriest a Main Healer that used HUGE HAMMERS to deal MASSIVE Damage and fuel their ability to MAIN HEAL.

    Please stop trying to pidgeonhole roles.
    That warhammer and this is Final fantasy it make no sense.

    @Vesperia is the point that make no sense to Final fantasy that the only issue i have and it's like saying a monk using a Samurai Wep o.o how does that make sense.

    and do you know how much work SE have to do to allow each wep for each job?


    WAIT FOR THE DAM UPDATE!!!! THEN WE SEE WHO RIGHT.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #433
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Zenaku View Post
    That warhammer and this is Final fantasy it make no sense.

    @Vesperia is the point that make no sense to Final fantasy that the only issue i have and it's like saying a monk using a Samurai Wep o.o how does that make sense.

    and do you know how much work SE have to do to allow each wep for each job?

    You said its a MMO you have to limit options. Well Warhammer just broke your theory by saying "Hey guys our healer can melee too Awesome" Warpriest was litterally the best thing in Warhammer and the only reason I played it for so long.

    Monks were trained in various weapons some the same weapons as Samurai.


    And not as much work as figuring out what singluar weaponclass would best reflect the job being implemented and not upsetting the playerbase.


    Oh Thief can not use Daggers? people will be pissed. Red Mage can't use swords? People Pissed. Its easier to give people all the options and let them filter out what then want themselves then try and filter it for them and upset more people then you please.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #434
    Player
    Zenaku's Avatar
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    Mar 2011
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    5,526
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    Zenaku Yamada
    World
    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Cairdeas View Post
    You said its a MMO you have to limit options. Well Warhammer just broke your theory by saying "Hey guys our healer can melee too Awesome" Warpriest was litterally the best thing in Warhammer and the only reason I played it for so long.

    Monks were trained in various weapons some the same weapons as Samurai.
    wait for the update thank you.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #435
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    Quote Originally Posted by Zenaku View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    That does nothing to assuage the fact that your argument is fundamentally flawed. The only reasoning behind your whole argument is that you don't want anything that isn't FFXI-esque. Well newsflash Mister, FFXI is dead and good riddance to it. I dance on its grave and laughed at its eulogy.

    This is FFXIV, a game that is trying to make progress (and money!). It doesn't need to be hampered by FFXI enthusiasts and their nostalgia which would seek to impede any chance of success for the game by relying so heavily on tradition for tradition's sake.

    There's a reason we don't keep slaves anymore. It's antiquated and just plain wrong. The same could be said for the majority of FFXI features, incuding class structure.
    (0)
    Last edited by Melodicya; 05-20-2011 at 11:26 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  6. #436
    Player
    Arcell's Avatar
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    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm all for having more weapon variety where it makes sense.

    Having every class able to equip every weapon (or most weapons) is a bit of a step back from class uniqueness. For Paladins things like Sword/Shield, Greatsword and even Mace/Shield makes perfect sense however things like Guns, Bows or Wands would make little sense. Those weapons don't lend themselves to Paladins really. Same deal goes for something like Monk. Fists and Staff? Sure. Greatswords and Lances? Not so much.

    I would love to see classes and jobs have access to a greater variety of weapons but it has to lend itself to that class or job.

    Vesperia, did you just equate slave owning to class structure in a video game? >.> I get the argument but it's a bit of a stretch in a lot of ways. Yes it's wrong but the two situations you mention are on completely different levels of severity.
    (0)

  7. #437
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    Quote Originally Posted by Arcell View Post
    .

    I would love to see classes and jobs have access to a greater variety of weapons but it has to lend itself to that class or job.
    Youve read this whole thread and you would dare say classes should have access to a greater variety of weapons? Jobs of course, but classes? SAY WHAAAT.
    (0)

  8. #438
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Classes already have access to multiple weapons.

    Gladiator: Dagger, Sword
    Conjurer: Wand, Cane
    Thaumaturge: Staff, Scepter

    Even with Musketeer you can see Pistols and Rifles laying about.

    Who's to say they shouldn't be allowed access to more weapons?
    (0)

  9. #439
    Moderator Melodicya's Avatar
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    Hey Everyone!

    This is just a reminder to please avoid personal attacks when discussing the topic at hand. Please follow the forum rules when making posts for a trouble-free and productive exchange of information.

    As always, you can visit the page below for a refresher on the Rules and Guidelines of the forums.

    FINAL FANTASY XIV FORUM Guidelines
    http://support.na.square-enix.com/rule.php?id=902&la=1

    Thank you for your cooperation!
    (0)

  10. #440
    Player
    Sorel's Avatar
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sephr View Post
    This is more a problem you've created based on your assumption of how the system works, rather than a genuine issue.

    The system could simply work that each class has say, 2 specialisations that are totally seperate from the rest. Marauder could specialise as Dark Knight and Warrior, for example. Thaumaturge and Conjurer could specialise into totally seperate jobs.

    I dont really understand the logic behind them developing a '5 job rule' to each class, because 5 jobs per class is completely unrealistic. It would be easy enough to create two for each (A gladiator could become a Paladin or Berserker for example, dual-wielding swords).

    Also, gladiator has absolutely nothing to do with thief or red mage in terms of skills. It seems you're creating a really vague and unconvincing arguement for why it wouldn't work when your approach is totally convoluted to begin with.

    I think it's basically a given they're going to be linked to classes, and it's fairly easy to do so.
    OK. So lets go with your number, and use your examples to get us started. Each Class will get 2 Job specializations which are totally separate from the rest (I assume you mean unique).

    Marauder:
    1. Dark Knight
    2. Warrior/Fighter

    Gladiator:
    1. Paladin
    2. Berserker

    Pugilist:
    1. Monk
    2. Thief

    Lancer:
    1. Dragoon
    2. ??

    Archer:
    1. Ranger
    2. ??

    Conjurer:
    1. White Mage
    2. Black Mage

    Thaumaturge:
    1. Red Mage
    2. Scholar or Summoner or Blue Mage

    Better, but because you made the Job specializations unique, the Archer and Lancer classes are each missing one. And I honestly can't think of another "unique" Lance using Job other than Dragoon ... or another "unique" Bow using Job other than Ranger. Maybe you can though. If so fill in the blanks.

    Even if you were able to fill in those two blanks, we still have two issues.

    One is that any new Job will require either a new Class to support it, or rebalancing and reassignment of the existing Jobs.

    The other issue is that we have non-intuitive, non-traditional weapon assignments. Red Mages can only use Staves/Scepters, even though they have always been able to use sword since the first Final Fantasy and in every Final Fantasy game since. And Thieves can only use hand-to-hand, even though they have always been able to at least use Daggers or small Swords in every Final Fantasy game also.

    See. It's not so "fairly easy to do".
    (0)

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