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  1. #1
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    You want avoid spell speed too as a sch. Its basically a wasted stat on sch. Because it doesnt affect your faerie or lustrate and you will be delaying your next heal till faerie is ready to command anyways. Critical also gives you a spell speed boost to seal the deal on how useless speed if for sch.
    For the record, this is pretty much opinion. Crit and speed, as in any game, appear to be equally ranked theory-wise. Stack the one you feel fits your style.


    From http://valk.dancing-mad.com/?page_id...alingmechanics the following are the returns:

    An increase of 30 magic damage returned approximately 3 points of healing for a .3 return (some also report 1.5% increase). 1 point of Mind will produce approximately .2229 HP of Cure 1 and thus Physick. Determination will increase healing approximately .06 for 1 point.

    In using the calculator, you should be able to expect a point of magic damage to give roughly .83% healing, mind giving .70%, determination giving .15%, and crit giving .04% increase.

    So by this math, prioritize magic damage, mind, determination above any other output increase stat. Then because we like having MP from which to cast and recover, you'll want to immediately prioritize ability to put through.

    Weapon damage > mind > determination > piety .

    Now, that leaves us with the discussion between spell speed and crit. We have seen that crit only gives about .04% per point increased which is pretty small. We know that spell speed gives about .01 GCD for roughly 10 points. However, you cannot directly relate spell speed to potency without testing various combinations of damage, mind, and determination. SS, like all other stats, appear to be linear in nature 100 points will give you .1 GCD off., 1000 will give you 1 point theoretically (no signs of curvilinear relationship, so assume linearity). It appears approx. 20 spell speed gives you .01 off Physick.

    So, it really comes down to personal flavor at this point. Is the per point .001 GCD decrease and .0005 cast time decrease better than the .07 crit chance for you and what you need? 'cause there's no data on how spell speed increases healing percent-wise.

    Which leaves us, in my opinion and after viewing the math, with the following priority based on desire to put out numbers followed by desire to be able to put out numbers:

    Weapon damage > Mind > Determination > Piety > Crit and/or Spell Speed
    (1)
    Last edited by cainejw; 10-13-2013 at 12:10 AM.

  2. #2
    Player
    Alu79's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Lusian Royalt
    World
    Faerie
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by cainejw View Post
    For the record, this is pretty much opinion. Crit and speed, as in any game, appear to be equally ranked theory-wise. Stack the one you feel fits your style.


    From http://valk.dancing-mad.com/?page_id...alingmechanics the following are the returns:

    An increase of 30 magic damage returned approximately 3 points of healing for a .3 return (some also report 1.5% increase). 1 point of Mind will produce approximately .2229 HP of Cure 1 and thus Physick. Determination will increase healing approximately .06 for 1 point.

    In using the calculator, you should be able to expect a point of magic damage to give roughly .83% healing, mind giving .70%, determination giving .15%, and crit giving .04% increase.

    So by this math, prioritize magic damage, mind, determination above any other output increase stat. Then because we like having MP from which to cast and recover, you'll want to immediately prioritize ability to put through.

    Weapon damage > mind > determination > piety .

    Now, that leaves us with the discussion between spell speed and crit. We have seen that crit only gives about .04% per point increased which is pretty small. We know that spell speed gives about .01 GCD for roughly 10 points. However, you cannot directly relate spell speed to potency without testing various combinations of damage, mind, and determination. SS, like all other stats, appear to be linear in nature 100 points will give you .1 GCD off., 1000 will give you 1 point theoretically (no signs of curvilinear relationship, so assume linearity). It appears approx. 20 spell speed gives you .01 off Physick.

    So, it really comes down to personal flavor at this point. Is the per point .001 GCD decrease and .0005 cast time decrease better than the .07 crit chance for you and what you need? 'cause there's no data on how spell speed increases healing percent-wise.

    Which leaves us, in my opinion and after viewing the math, with the following priority based on desire to put out numbers followed by desire to be able to put out numbers:

    Weapon damage > Mind > Determination > Piety > Crit and/or Spell Speed
    Except that if we assume it is true that pets copy some percentage of your stats upon being summoned, than we know for a fact that SS is a useless stat to your pet where as crit on the other hand is very useful. Stacking crit means your pet will have a chance to crit allowing for it to proc a 20% SS buff for you which is already better than stacking SS. Then we have Adlo which needs high lvls of crit for the crit shield effect. Again, crit beats out SS. So imo it should really look like this (for SCH) W.dmg > MND > Det/Crit > SS > PIE This at least is how I see it personally.
    (1)

  3. #3
    Player
    Mang's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    58
    Character
    Sup Mang
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by cainejw View Post
    For the record, this is pretty much opinion. Crit and speed, as in any game, appear to be equally ranked theory-wise. Stack the one you feel fits your style.
    Crit is superior to spell speed in all cases for Scholars because of its interaction with Adloquium. Your calculation assumes Physick spam throughput only.
    (1)

  4. #4
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mang View Post
    Crit is superior to spell speed in all cases for Scholars because of its interaction with Adloquium. Your calculation assumes Physick spam throughput only.
    I see absolutely no numbers to back your assertion up. Could you provide them?

    Quote Originally Posted by Alu79 View Post
    Except that if we assume it is true that pets copy some percentage of your stats upon being summoned, than we know for a fact that SS is a useless stat to your pet where as crit on the other hand is very useful. Stacking crit means your pet will have a chance to crit allowing for it to proc a 20% SS buff for you which is already better than stacking SS. Then we have Adlo which needs high lvls of crit for the crit shield effect. Again, crit beats out SS. So imo it should really look like this (for SCH) W.dmg > MND > Det/Crit > SS > PIE This at least is how I see it personally.
    Could you provide some math for this? I'm glad you included the last sentence, though. I think that's really the crux of you and Mang's posts. This is how you see it personally. That's fine if this is your opinion, but you shouldn't broadcast it as fact without any statistical backing.

    However, I think you'll find yourself quickly worthless as a healer if you stack everything before piety. There's a reason that we, as Scholars, have piety everywhere and why spell speed and crit are flavor pieces. As someone who is running Coil 4, I could go for more Piety and less spell speed or crit. Sadly, we're stuck with useless Int boosts instead of more helpful Mind or Piety boosts.

    Edit:

    http://www.bluegartr.com/threads/118...=1#post5897918

    Here's some information comparing crits and spell speeds to some degree. The max crit you can get on Ado is roughly 15% crit.

    The max spell speed you can get, using the previous math of 10 points for .01, you can get a max of 139 spell speed from gear with the base spell speed being 341 for 480 spell speed or approximately .048 off your GCD and roughly .08 off your cast speeds. It's possible this could both be rounded to .05 GCD and .1 cast time.

    So, the question is which is more appealing to you? 15% crit chance on Ado (three every 20 casts) or casting things .1s quicker with .05s shorter downtime? That's the essence of the discussion:

    15% crit chance
    or
    1.9s cast 2.4s GCD

    As for the +1 or Allagan discussion, depends on where you want to go. However, I'm a fan of balance, so I doubt I'll stack one or another. There's no reason to push either in abandonment of the other. Also, I'm more than sure the way armor looks will figure into decisions. Personally, I'll be gunning for more Allagan because I loathe Argute's look.
    (0)
    Last edited by cainejw; 10-14-2013 at 06:38 AM.