Is it worth it to upgrade my Relic to +1 ASAP or is it better to spend the Myth on some AF2 gear? I'm really unsure on what to do here.
Is it worth it to upgrade my Relic to +1 ASAP or is it better to spend the Myth on some AF2 gear? I'm really unsure on what to do here.
The relic upgrade is the biggest boost to your healing
Ok thanks! Guess that's my next goal![]()
You want avoid spell speed too as a sch. Its basically a wasted stat on sch. Because it doesnt affect your faerie or lustrate and you will be delaying your next heal till faerie is ready to command anyways. Critical also gives you a spell speed boost to seal the deal on how useless speed if for sch.
Ofc if something has more mind then your current piece you should get it but it wont be bis if there is an equivalent piece that has crit or det.
Now the sch relic has speed however the amount of healing you get from +3 magic damage is worth alot of stat points. So its the best use of myth if you trying to boost your healing.
Finally the allagan sch weapon which is equal to relic+1 drops from twintania which noone in the world has beaten. So relic+1 probally going to last you for quite a while.
Personally i would recommend you avoid spending myth on any af2 that has spell speed such as the gloves and shoes. They are peices you would buy last if you are extremely unlucky with ilvl90 drops.
Last edited by sharazisspecial; 10-09-2013 at 06:01 PM.
Stat wise, the Allagan book is better than the +1 Relic for Scholars, but you need to beat coil 5 for that (pretty sure it doesn't drop in earlier turns.) So if you do decide to get the +1 you can at least be sure that you won't replace it very soon.
Healing Pants most likely drop from there too. Which why i bought my whm af2 pants after i got my +1 weapon
Personally, I'd rather save the Mythology for AF2 pieces. Sure, Relic +1 is nice and you won't get your Allagan Book soon, but there are so many AF2 pieces with crit + that I'd rather spend the point on them.
That's what i'll do anyway.
For the record, this is pretty much opinion. Crit and speed, as in any game, appear to be equally ranked theory-wise. Stack the one you feel fits your style.You want avoid spell speed too as a sch. Its basically a wasted stat on sch. Because it doesnt affect your faerie or lustrate and you will be delaying your next heal till faerie is ready to command anyways. Critical also gives you a spell speed boost to seal the deal on how useless speed if for sch.
From http://valk.dancing-mad.com/?page_id...alingmechanics the following are the returns:
An increase of 30 magic damage returned approximately 3 points of healing for a .3 return (some also report 1.5% increase). 1 point of Mind will produce approximately .2229 HP of Cure 1 and thus Physick. Determination will increase healing approximately .06 for 1 point.
In using the calculator, you should be able to expect a point of magic damage to give roughly .83% healing, mind giving .70%, determination giving .15%, and crit giving .04% increase.
So by this math, prioritize magic damage, mind, determination above any other output increase stat. Then because we like having MP from which to cast and recover, you'll want to immediately prioritize ability to put through.
Weapon damage > mind > determination > piety .
Now, that leaves us with the discussion between spell speed and crit. We have seen that crit only gives about .04% per point increased which is pretty small. We know that spell speed gives about .01 GCD for roughly 10 points. However, you cannot directly relate spell speed to potency without testing various combinations of damage, mind, and determination. SS, like all other stats, appear to be linear in nature 100 points will give you .1 GCD off., 1000 will give you 1 point theoretically (no signs of curvilinear relationship, so assume linearity). It appears approx. 20 spell speed gives you .01 off Physick.
So, it really comes down to personal flavor at this point. Is the per point .001 GCD decrease and .0005 cast time decrease better than the .07 crit chance for you and what you need? 'cause there's no data on how spell speed increases healing percent-wise.
Which leaves us, in my opinion and after viewing the math, with the following priority based on desire to put out numbers followed by desire to be able to put out numbers:
Weapon damage > Mind > Determination > Piety > Crit and/or Spell Speed
Last edited by cainejw; 10-13-2013 at 12:10 AM.
Except that if we assume it is true that pets copy some percentage of your stats upon being summoned, than we know for a fact that SS is a useless stat to your pet where as crit on the other hand is very useful. Stacking crit means your pet will have a chance to crit allowing for it to proc a 20% SS buff for you which is already better than stacking SS. Then we have Adlo which needs high lvls of crit for the crit shield effect. Again, crit beats out SS. So imo it should really look like this (for SCH) W.dmg > MND > Det/Crit > SS > PIE This at least is how I see it personally.For the record, this is pretty much opinion. Crit and speed, as in any game, appear to be equally ranked theory-wise. Stack the one you feel fits your style.
From http://valk.dancing-mad.com/?page_id...alingmechanics the following are the returns:
An increase of 30 magic damage returned approximately 3 points of healing for a .3 return (some also report 1.5% increase). 1 point of Mind will produce approximately .2229 HP of Cure 1 and thus Physick. Determination will increase healing approximately .06 for 1 point.
In using the calculator, you should be able to expect a point of magic damage to give roughly .83% healing, mind giving .70%, determination giving .15%, and crit giving .04% increase.
So by this math, prioritize magic damage, mind, determination above any other output increase stat. Then because we like having MP from which to cast and recover, you'll want to immediately prioritize ability to put through.
Weapon damage > mind > determination > piety .
Now, that leaves us with the discussion between spell speed and crit. We have seen that crit only gives about .04% per point increased which is pretty small. We know that spell speed gives about .01 GCD for roughly 10 points. However, you cannot directly relate spell speed to potency without testing various combinations of damage, mind, and determination. SS, like all other stats, appear to be linear in nature 100 points will give you .1 GCD off., 1000 will give you 1 point theoretically (no signs of curvilinear relationship, so assume linearity). It appears approx. 20 spell speed gives you .01 off Physick.
So, it really comes down to personal flavor at this point. Is the per point .001 GCD decrease and .0005 cast time decrease better than the .07 crit chance for you and what you need? 'cause there's no data on how spell speed increases healing percent-wise.
Which leaves us, in my opinion and after viewing the math, with the following priority based on desire to put out numbers followed by desire to be able to put out numbers:
Weapon damage > Mind > Determination > Piety > Crit and/or Spell Speed
I'm getting AF2 Pieces first relic later. AF2 Body, Legs and shoes are you BiS. Relic upgrade is about the same as having 2-3 pieces of allagan AND i have crit,
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