

I can't find the link, but someone once posted a timeline that basically shows it was AS Bad, if not worse...


IIRC Jp FFXI launch didn't actually have a complete storyline in it, much like FFXIV 1.0... but that was over a decade ago when people couldn't download a heap of quality free MMOs in an afternoon and play them without ever needing a subscription.

OK, so let me throw my hat into the ring, I really don't post things into the forums and I just sit back and read complaints, compliments, etc about FFXIV: ARR.
The above image is a viewpoint I see. The stems of the rose are to signify the popular MMOs while the leaves on the stems signify the MMOs that attempt to copy the popular MMOs. The thorns are the players, developers such as Yoshi attempt to brave the thorns and add another stem to that tree however what I have been seeing on the forums is "I want another WoW, another FFXI, another Everquest." Why not give Yoshi a chance to separate XIV: ARR from the other MMOs? Yes I know he takes ideas from other MMOs such as the monsters and jobs seen in FFXI and other FF games with concepts seen in Everquest and WoW with the group system, etc. Give the developers credit and give it a chance to become something new over time, not in a day.





I did. 2 years even. In fact, at one point late in 1.0 it was starting to shape up to be just that. But then 2.0 flipped the table by adding WoW features and progression style.
Still. I have yet to experience everything the game has to offer, and I'm awaiting the new patch with meager interest. But officially, I'm mellow about the whole ARR experience.
Oh go soak your head.
Last edited by Gramul; 10-12-2013 at 02:41 PM. Reason: Playfull hatred makes it okay.
I like my head dry, thank you!
Anyway, I'm just saying, XI was the kind of game where I would log in and sigh continuously for the entirety of my gaming session. It was a game that I can truly say I hated playing; it was nothing but frustration for me. XIV, I think, strikes a good balance between the style or vibe of XI and the gameplay of more accessible (read: fun) games like WoW.
Thats nice, everyone has their own preferences and I had a very different experience with the game than you did. I would log in and observe a vast, complex, lore driven world that really embraced the idea of an MMORPG being a living world (read: fun). That came with certain factors some people weren't ok with just as THIS games style comes with problems some people are not ok with.I like my head dry, thank you!
Anyway, I'm just saying, XI was the kind of game where I would log in and sigh continuously for the entirety of my gaming session. It was a game that I can truly say I hated playing; it was nothing but frustration for me. XIV, I think, strikes a good balance between the style or vibe of XI and the gameplay of more accessible (read: fun) games like WoW.
They have had many years to do something new, Yoshida has made it clear his goal is to emulate what works.
When and if they do try to differentiate themselves from the current market I will applaud them, but we can rule that out for the most part because XIV has to play it safe it's too much of a risk to be different. I've said it before many MMOs fall into the trap of "Trying to please everyone" it's a futile attempt you will please one crowd only to anger the other and unless you can churn out ungodly ammounts of content you will never keep both sides happy.
We gave Square Enix a second chance to make the game, we are still giving them a chance. We will voice out opinions because it's what we feel is best for the game, the developers have every right to ignore us, but to tell me that Yoshida is ever going to try "Something new" I will have to see some kind of effort on his part to ever beleive that. 1.0 Yoshida blew alot of smoke about cool new features that never came to see the light of day and many promised systems came out lackluster at best.
Square Enix is taking it's standard all quite on the home front aproach being very cloak and dagger with update details and plans for the future, they refuse to engage with dialogue with the player base and only pass down decrees and ultimatums.
"Working as intended" isn't what we want to hear, we want them to tell us why something like the Dark Devices Fate grind is somehow "What we intended to happen" That then means they intended people to not end the fate and only grind monsters at their spawn point? It's beyond rediculous to think that was ever a thought that crossed their minds. What part of encouraging players to take a server wide activity and make it exploitable only by small parties to leave the rest of the people who wish to play the fate to it's end get harassed for interfering with what other people now feel is the only proper way to do the fate.
When the developers show us they can actually tackle tough problems without stonewalling the community perhaps you will hear us yell about issues less. Until then it seems only those of us who scream the loudest even have a chance of being heard (Much to the dismay of the community reps who try and and keep us informed) they can only relay what the developers allow them.
While we can be assured the developers are reading and listening to what we say, the utter randomness of their responses makes it hard for us as a community to gague what they are really looking into and what issues they are trying to sweep under the rug.


I have never played WoW, and even I know what parts are "WoW"ish because I've seen them in other games. I also haven't played FFXI either.
That said, WoW IS ugly. This game isn't. FFXI is dated, this game isn't. FFXIV V1 was an exercise in frustration, that people didn't want to play it when it was free.
Where does FFXIV improve? Having to actually move/dodge red circles and AOE's, that brings it up to difficulty Parity with Action MMORPG's without being a twitch game of having to time skill combos with sub-second accuracy.
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