Quote Originally Posted by Sephr View Post
I was less trying to put my ideas for what I'd like across, and more trying to analyse what was actually written in the blueprint. It would be neat that you could put them across all classes (although would be much more complex to balance assuming each job got their own active skills), but it just doesn't appear to be worded that way.

They mention 'corresponding' classes to the jobs, aka. the class that it is linked with.

Furthermore what I was trying to say about advanced classes is that I think we've misinterpreted it. Them saying they dont want people to think of them as advanced classes has been misread as 'They're totally seperate from classes', whereas I think they were trying to say 'Whilst they are extensions of the current classes, we don't want people to see them as superior to the classes in-game, merely a side-step for different use.'
And I was trying to agree with you then while throwing in my two cents...and i still agree with your conclusion. No way they are gonna be across classes and I definitely see them as extensions of current classes, that's why I mentioned you would basically become a "Conjurer specialized as White Mage". They're be like an advancement of your current class, which will cause some limitations (in giving up certain abilities and stuff) but at the same time give you major buffs for the specialized job. Risk VS. Reward, you give up some but you gain some and depending on the situation one choice will be better than the other.