Omg how hard is it to understand!??
Omg how hard is it to understand!??
Do you have anything to contribute to the discussion other than trying to rack up post score jumping in saying "omg u stoopid" and "omg it so ez"?
People have differing opinions. Nothing here is fact. Forums are used for discussion.
Learn these facts, then come back.
I think it'll be like this, I'm going to use Conjurer and White Mage as an example:Just reposting this to see what people's thoughts are? It wasnt acknowledged before and I was wondering if this interpretation was off.
I think, having read this again, it might actually confirm they are locked to classes. Whilst it might be slightly badly worded, I think they're trying to say that they don't want people to consider these specific roles as superior to the current classes, leavng for example, conjurer to be left redundant in the place of Black mage even in solo situations. These aren't better, they're just alternatives options.
As for having a 'corresponding' class that unlocks the quest (notice it says class, not classes, why would a Thaumaturge not be able to take the quest to unlock Black mage, as well as conjurer? They're both magic casters)
I think it's all there, the wording is just so vague it's hard to pick out the facts.
Whilst I think I prefer your idea, it's clear (at least in the current design they have) the whole dual-class requirements aren't going to be necessary. As I said above, they only mention a rank requirement of a single class to unlock the quest.
- You rank up Conjurer to R30 (for instance) and you unlock a quest that allows you to get the specialization White Mage. You do the quest, get the reward, and equip the specialization. This specialization will still keep you as a conjurer specialized as a white mage, all this means is that you will still be R30. However what this will do is limit certain aspects while highlighting other aspects of the class that will help with content much more difficult without specilization.
- The specialization will highlight magic potency for example that will allow you to heal better. For Paladins it can highlight Defense for instance amongst other things. And so on and so forth for other jobs. The specialization will also allow you to obtain "abilities that are quested for" that is why I concluded that you wont unlock an "advanced class" and rank it up from 1 again...that and because they said don't think of them as advanced classes.
- I think this is a great idea because it'll allow for a lot of versatility in solo and light party play as they put it, and heavy party play or "more challenging and more rewarding" party play. This tells me things like Behests and leves will pretty much go untouched or will be tweaked a little to accommodate but they will remain as accessible as they are today however future party content aimed at heavy party play will require role specializations that will need you to have that extra umph in magic potency to heal better or that extra umph in defense to rank better. I think if they can separate the two and it seems like they will, they can give people the best of both worlds.
Exactly. You put it much better than me as well. LolRead, please...people ignore posts that counter their point logically and continue arguing...stop arguing for the sake of it. And Jarecks post pretty much word for word same as mine, two people telling you the same thing and you chose to skim past that and reply with nothing.
I was less trying to put my ideas for what I'd like across, and more trying to analyse what was actually written in the blueprint. It would be neat that you could put them across all classes (although would be much more complex to balance assuming each job got their own active skills), but it just doesn't appear to be worded that way.I think it'll be like this, I'm going to use Conjurer and White Mage as an example:
- You rank up Conjurer to R30 (for instance) and you unlock a quest that allows you to get the specialization White Mage. You do the quest, get the reward, and equip the specialization. This specialization will still keep you as a conjurer specialized as a white mage, all this means is that you will still be R30. However what this will do is limit certain aspects while highlighting other aspects of the class that will help with content much more difficult without specilization.
- The specialization will highlight magic potency for example that will allow you to heal better. For Paladins it can highlight Defense for instance amongst other things. And so on and so forth for other jobs. The specialization will also allow you to obtain "abilities that are quested for" that is why I concluded that you wont unlock an "advanced class" and rank it up from 1 again...that and because they said don't think of them as advanced classes.
- I think this is a great idea because it'll allow for a lot of versatility in solo and light party play as they put it, and heavy party play or "more challenging and more rewarding" party play. This tells me things like Behests and leves will pretty much go untouched or will be tweaked a little to accommodate but they will remain as accessible as they are today however future party content aimed at heavy party play will require role specializations that will need you to have that extra umph in magic potency to heal better or that extra umph in defense to rank better. I think if they can separate the two and it seems like they will, they can give people the best of both worlds.
They mention 'corresponding' classes to the jobs, aka. the class that it is linked with.
Furthermore what I was trying to say about advanced classes is that I think we've misinterpreted it. Them saying they dont want people to think of them as advanced classes has been misread as 'They're totally seperate from classes', whereas I think they were trying to say 'Whilst they are extensions of the current classes, we don't want people to see them as superior to the classes in-game, merely a side-step for different use.'
EDIT: The arguement that a paladin would suck with a polearm or whatever is redundant because we don't actually have skill levels in weapons outside of the class level. This means if they DID spread specialisations across classes, they'd probably be equally proficient in all weapons.
And I was trying to agree with you then while throwing in my two cents...and i still agree with your conclusion. No way they are gonna be across classes and I definitely see them as extensions of current classes, that's why I mentioned you would basically become a "Conjurer specialized as White Mage". They're be like an advancement of your current class, which will cause some limitations (in giving up certain abilities and stuff) but at the same time give you major buffs for the specialized job. Risk VS. Reward, you give up some but you gain some and depending on the situation one choice will be better than the other.I was less trying to put my ideas for what I'd like across, and more trying to analyse what was actually written in the blueprint. It would be neat that you could put them across all classes (although would be much more complex to balance assuming each job got their own active skills), but it just doesn't appear to be worded that way.
They mention 'corresponding' classes to the jobs, aka. the class that it is linked with.
Furthermore what I was trying to say about advanced classes is that I think we've misinterpreted it. Them saying they dont want people to think of them as advanced classes has been misread as 'They're totally seperate from classes', whereas I think they were trying to say 'Whilst they are extensions of the current classes, we don't want people to see them as superior to the classes in-game, merely a side-step for different use.'
Oh hah! Sorry I guess I misread it.And I was trying to agree with you then while throwing in my two cents...and i still agree with your conclusion. No way they are gonna be across classes and I definitely see them as extensions of current classes, that's why I mentioned you would basically become a "Conjurer specialized as White Mage". They're be like an advancement of your current class, which will cause some limitations (in giving up certain abilities and stuff) but at the same time give you major buffs for the specialized job. Risk VS. Reward, you give up some but you gain some and depending on the situation one choice will be better than the other.
Half the time it isn't a matter of opinion, half the time it is people having minimal reading-comprehension skills and acting accordingly. Cairdeas couldn't spell anything out any plainer and yet people still refuse to acknowledge their understanding of the proposals, evinced by their responses, or else they're just playing dumb.
It's so annoying to see people ask the same stupid questions over and over.
"But wait a minute wat do u meanz a weapon is a class and wat do u mean dat isnt da job!!11?? why dis not like da ffxi gamez me no udnerstand ur thinking pattern me stupid!!11""
It gets old fast. You should be respectful of my patience for restraining myself this long. I have endured everyone's stupidity here long enough. There is a time for rational due process, and then there is a time to tell it like it is. Everyone is entitled to their own opinion, but that doesn't make it sacred or equally valid.
There, happy now? Have you learnt something today or will you continue to parade your intellectual ineptitude around as per usual?
Yea, in the end I'm thinking it'll be like this, which is still a nice step forward. Speculation is fun though.And I was trying to agree with you then while throwing in my two cents...and i still agree with your conclusion. No way they are gonna be across classes and I definitely see them as extensions of current classes, that's why I mentioned you would basically become a "Conjurer specialized as White Mage". They're be like an advancement of your current class, which will cause some limitations (in giving up certain abilities and stuff) but at the same time give you major buffs for the specialized job. Risk VS. Reward, you give up some but you gain some and depending on the situation one choice will be better than the other.![]()


If they can balance it (which is unlikely, judging from their previous "balancing") then it will be acceptable, but probably not the best. Going by the battle post, Jobs will be locked in with certain classes so the chances of a Paladin actually using a lance is very low considering that a GLA is closer to Paladin than a Lancer is. Sure, the jobs will probably be able to use different weapons, but I doubt lances/h2h/etc will be in them.Did you even read what I posted? I said they could balance it. This is a different game so they could make different but similarly equal options. It may have been gimp before but could shine now depending on how its done. It's not ffxi.
I do agree that I'd rather it not be there if it isn't done correctly.
Healer strike is ridiculously foolish and accomplishes nothing
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