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  1. #381
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Nuru View Post
    Honestly, I wasn't about to go through this whole thread of Cairdeas-Abuse...

    I'll say this though. Wait until this damn system is implemented before you try to give "Feedback" to something that doesn't even freakin exist! That is all I have been seeing. Cairdeas is giving a suggestion/warning of what not to do with this job system, and more than half of everyone here can't even tell the difference between a Job and a Weapon Class.
    I tried to point out my message had nothing to do with the classes altogether, or in any way related to unlocking said jobs, or which jobs could be attached or restricted to which armoury classes. My basic question I directed to Cairdeas was referring to the actual weapons that you could use. Just wondered the public opinion on whether they will simply expand the types of weapons that the base armoury classes can use, or if new weapons will be enabled by equipping a job.

    (The following example makes theories, and is in no way based on present facts about upcoming patches, updates)

    example: You are an archer, archers are defined by their bows. You unlock 'Musketeer', and equip this 'job' to specialize with your archer. Are you now able to equip flintlock's since your specialization / job that is equipped is Musketeer, and have the gun and it's associated abilities be 'special' only to muskateers. Or would we rather see Flintlocks added to the arsenal of the armoury class of Archer?
    (0)

  2. #382
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Nuru View Post
    Honestly, I wasn't about to go through this whole thread of Cairdeas-Abuse...

    I'll say this though. Wait until this damn system is implemented before you try to give "Feedback" to something that doesn't even freakin exist! That is all I have been seeing. Cairdeas is giving a suggestion/warning of what not to do with this job system, and more than half of everyone here can't even tell the difference between a Job and a Weapon Class.
    If you didn't read the thread I don't think you are fully capable of making that statement.
    (0)

  3. #383
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    Join Date
    May 2011
    Posts
    519
    Oh my god, for christs sake, how stupid can people be? Some people simply can't be told.
    (0)

  4. 05-20-2011 03:31 PM
    Reason
    Inflammatory comments.

  5. #384
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by MagicofGaia View Post
    example: You are an archer, archers are defined by their bows. You unlock 'Musketeer', and equip this 'job' to specialize with your archer. Are you now able to equip flintlock's since your specialization / job that is equipped is Musketeer, and have the gun and it's associated abilities be 'special' only to muskateers. Or would we rather see Flintlocks added to the arsenal of the armoury class of Archer?
    I believe that Ranger(Job) would be supported by both the Archer and Musketeer (Weapon Classes). However..

    Here is the current way that the Job System is depicted:

    Archer(Bow Weapon Class) : Ranger(Job)
    - Archer Abilities Supported
    - Some Cross-Class Abilities Locked out due to Job
    - New Ranger-Specific Abilities Introduced

    Musketeer(Gunnery Weapon Class) : Flintlock(Job)
    - Musketeer Abilities Supported
    - Some Cross-Class Abilities Locked Out due to Job
    - New Flintlock-Specific Abilities Introduced

    Now lets try to change your Job to a Monk.

    Archer(Bow Weapon Class) : //////>>Cannot Change to Monk, Archer Abilities Locked Out.

    This is what Cairdeas doesn't want.


    Now.. we have..

    Here is how Cairdeas wants the Job System to work.

    Archer(Bow Weapon Class) : Ranger(Job)
    - Archer Abilities Supported
    - Very Few Cross-Class Abilities Locked out due to Job
    - New Ranger-Specific Abilities Introduced

    Musketeer(Gunnery Weapon Class) : Flintlock(Job)
    - Musketeer Abilities Supported
    - Very Few Cross-Class Abilities Locked Out due to Job
    - New Flintlock-Specific Abilities Introduced

    Now lets try to change your Job to a Monk.

    Archer(Bow Weapon Class) : Monk(Job)
    - Archer Abilities Supported
    - Very Few Cross-Class Abilities Locked Out Due to Job
    - New Monk-Specific Abilities Introduced

    Monks will not have Special Abilities/Weapon Skills that are determined by your Weapon, instead, it is your Weapon that determines which Weapon Skills you will have.

    Monks will have Special Abilities that help Monk's perform their own specific Role in Parties. "Kick Attacks" require no weapon to use. You can even have Musketeer equipped and still be able to kick a marmot across Thanalan.


    EDIT: To the other people posting senseless shit in this thread, I'm glad you are because it seems to me that you don't get it enough to be able to answer any questions for yourselves. GTFO otherwise.
    (2)

  6. #385
    Player
    Join Date
    May 2011
    Posts
    519
    Quote Originally Posted by Frebaut View Post
    WTF? dude get a grip. The game is weapons = classes so that would = jobs. I have to say most if not all your post are so negative. Are you on your period?? If you do not like the game play another. I do like what SE is going to do in this game. Not sure what the major details are but so far i like it. Stop being such a little or i should say a big O Bit%^. SE all ready has what their going to do then after they implament it them they will tweak it.
    Gosh, excuse Cairdeas for making sense!

    Sorry their suggestion might actually improve the game.
    (1)

  7. #386
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Vesperia View Post
    Gosh, excuse Cairdeas for making sense!

    Sorry their suggestion might actually improve the game.
    Maybe but it won't happen. Nuru's red text is closer to how it will work.
    (0)

  8. #387
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Nuru View Post
    I believe that Ranger(Job) would be supported by both the Archer and Musketeer (Weapon Classes). However..

    Here is the current way that the Job System is depicted:

    Archer(Bow Weapon Class) : Ranger(Job)
    - Archer Abilities Supported
    - Some Cross-Class Abilities Locked out due to Job
    - New Ranger-Specific Abilities Introduced

    Musketeer(Gunnery Weapon Class) : Flintlock(Job)
    - Musketeer Abilities Supported
    - Some Cross-Class Abilities Locked Out due to Job
    - New Flintlock-Specific Abilities Introduced

    Now lets try to change your Job to a Monk.

    Archer(Bow Weapon Class) : //////>>Cannot Change to Monk, Archer Abilities Locked Out.

    This is what Cairdeas doesn't want.


    Now.. we have..

    Here is how Cairdeas wants the Job System to work.

    Archer(Bow Weapon Class) : Ranger(Job)
    - Archer Abilities Supported
    - Very Few Cross-Class Abilities Locked out due to Job
    - New Ranger-Specific Abilities Introduced

    Musketeer(Gunnery Weapon Class) : Flintlock(Job)
    - Musketeer Abilities Supported
    - Very Few Cross-Class Abilities Locked Out due to Job
    - New Flintlock-Specific Abilities Introduced

    Now lets try to change your Job to a Monk.

    Archer(Bow Weapon Class) : Monk(Job)
    - Archer Abilities Supported
    - Very Few Cross-Class Abilities Locked Out Due to Job
    - New Monk-Specific Abilities Introduced

    Monks will not have Special Abilities/Weapon Skills that are determined by your Weapon, instead, it is your Weapon that determines which Weapon Skills you will have.

    Monks will have Special Abilities that help Monk's perform their own specific Role in Parties. "Kick Attacks" require no weapon to use. You can even have Musketeer equipped and still be able to kick a marmot across Thanalan.


    EDIT: To the other people posting senseless shit in this thread, I'm glad you are because it seems to me that you don't get it enough to be able to answer any questions for yourselves. GTFO otherwise.
    Are you sure that's what he wants? I took it as he wants jobs to use certain weapons, not abilities.

    EX. My job can be Ranger and I can use Archer and Musketeer weapons, but I can't use those classes' abilities because Ranger job will have its own abilities, also I would be limited in which weapons I could use, like I couldn't use an axe or sword.
    (0)

  9. #388
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Are you sure that's what he wants? I took it as he wants jobs to use certain weapons, not abilities.

    EX. My job can be Ranger and I can use Archer and Musketeer weapons, but I can't use those classes' abilities because Ranger job will have its own abilities, also I would be limited in which weapons I could use, like I couldn't use an axe or sword.
    Ranger Job would only be locking out abilities from classes that are more abstract to the Ranger Job, Ex. Pugilist Abilities, etc.

    EDIT, by the way, I was refering more about the weapons than the abilities. Hence the Archer/Monk
    (0)

  10. #389
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Nuru View Post
    Ranger Job would only be locking out abilities from classes that are more abstract to the Ranger Job, Ex. Pugilist Abilities, etc.

    EDIT, by the way, I was refering more about the weapons than the abilities. Hence the Archer/Monk
    Ah ok, I would like it if we could different weapons for our jobs, but limited only in that the weapons for those jobs make sense. Like Rangers can't use staffs and axes.
    (0)

  11. #390
    Player

    Join Date
    May 2011
    Posts
    9
    Quote Originally Posted by Dubont View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Paladin could use polearms in ffxi, which is the category a lance falls under. This idea is no less absurd than saying the job will be limited to the weapon ckass

    It may not happen the way cairdeas hopes, but I'm
    certainly hoping it does.
    (2)
    Last edited by Melodicya; 05-20-2011 at 09:40 PM.

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