Quote Originally Posted by Nuru View Post
Honestly, I wasn't about to go through this whole thread of Cairdeas-Abuse...

I'll say this though. Wait until this damn system is implemented before you try to give "Feedback" to something that doesn't even freakin exist! That is all I have been seeing. Cairdeas is giving a suggestion/warning of what not to do with this job system, and more than half of everyone here can't even tell the difference between a Job and a Weapon Class.
I tried to point out my message had nothing to do with the classes altogether, or in any way related to unlocking said jobs, or which jobs could be attached or restricted to which armoury classes. My basic question I directed to Cairdeas was referring to the actual weapons that you could use. Just wondered the public opinion on whether they will simply expand the types of weapons that the base armoury classes can use, or if new weapons will be enabled by equipping a job.

(The following example makes theories, and is in no way based on present facts about upcoming patches, updates)

example: You are an archer, archers are defined by their bows. You unlock 'Musketeer', and equip this 'job' to specialize with your archer. Are you now able to equip flintlock's since your specialization / job that is equipped is Musketeer, and have the gun and it's associated abilities be 'special' only to muskateers. Or would we rather see Flintlocks added to the arsenal of the armoury class of Archer?