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  1. #11
    Player
    Little_Gray's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Sardine Thief
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Taemek View Post
    Healing should have a bigger contribution weight then it currently does regardless of wether you are grouped or not, if it even has one to begin with. It is why so many people die on Fates because healers just simply don't heal so they can try for Golds.
    Healing already has a massive contribution weight. If you cant get a gold while healing then you have some serious problems.
    (0)

  2. #12
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Taemek View Post
    Wrong.

    On my WHM, all I do is Aero every single mob in a fate, I don't even have to heal or get the tag first and I get gold medals all the time.

    Your contribution is as far as I am aware, based on your xp gained from killing mobs that are attached to that Fate. XP is shared no matter who has agro on the mob or what your postion is on the threat table with that NPC.
    I've never gotten exp from say, tagging a mob as it is about to die. I only seem to get xp if I do a significant (like, 30% or so) of the boss's health.

    If you're talking about the first person to tag, then yes, which is why people focus on Blizz 2 or flash or whatever to try to get as many mobs tagged (red) as possible.

    The hate gen thing is about boss fates, where you cannot readily determine the amount of xp you get.

    Also I don't know if xp is dependent on hate gen or damage done either, past initial tagging.
    (0)

  3. #13
    Player
    Mariwanna's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    27
    Character
    Mariwanna Kushi
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    I completely agree that the amount of mobs in FATES should scale to the amount of players in the area. It is not fun having 50 players battle over killing 6 mobs when the FATE is an escort quest for example.

    I do not, however, think they will ever do this. I would also support just raising the amount of mobs in all FATEs. I do not think it would hurt anyone if every single FATE had about 5 times as many mobs as they do now. The terrific thing is even if there aren't many players in the area, and you want to participate in a FATE by yourself, you are still awarded experience, even if you technically fail it.
    (2)

  4. #14
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Taemek View Post
    So the Fate system is becoming a way to abuse fast leveling with no coordination or effort.

    The current design on the Fate system is taking in to account the amount of players doing them, therefor, the Fates are not a challenge when the Fate itself lasts no longer then 1 - 2 mins at times and you can barely get a skill off to land contribution.

    The sheer amount of people doing these Fates is making it trivial and sometimes you are lucky to even get a hit on a mob to gain contribution. I do not believe this is how the Fate system was orginally designed.

    What I would like to suggest to fix this issue is, simply scale the diffculity of the Fate off the amount of people ethier inside the Fate Zone area OR the zone itself for that Level range as some zones have different level limits in them, i.e. Central Shroud.

    Scaling the NPC's will increase thier overall HP and Damage output, but the reward will still be the same. Therefor they take longer to complete and will require coordination, healers to actually heal and Tanks to actually tank. This also allows casters with long cast times to gain contribution as they should be due to NPC's with more health allowing us to actually land magic attacks.

    I disagree with bumping up the XP of Dungeons to be on par with XP gain from Fates.

    This will make them a challenge and not a rush fest.
    This was done in Beta 3, the fates scaled with the level and number of people doing them, the issue this caused was making several fates nearly unbeatable which is why they do not now. This one remembers several massive wipes to Cancer in Costa Del Sol.
    (0)

  5. #15
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Xayoc View Post
    This was done in Beta 3, the fates scaled with the level and number of people doing them, the issue this caused was making several fates nearly unbeatable which is why they do not now. This one remembers several massive wipes to Cancer in Costa Del Sol.
    That sounds sort of neat though! I'm sure there would be some sort of a middle point between "Everyone dies always" and "Just mash 1 and get gold" either way. Guild Wars 2 and RIFT seems to do it just fine.
    (2)

  6. #16
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    FATEs were fun in the Closed Beta.

    And they still are if you go to the less populated areas as the Sylphlands.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  7. #17
    Player
    Osha_Sohma's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Osha Sohma
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    If you really want FATEs to be more controlled, I'd say all SE needs to do is add some level 60-70 passive mobs into FATE areas. They're passive, so they won't bother anyone unless they're just blindly AoEing (or, i suppose, mistarget) but will tend to wreck people once aggroed.
    (0)

  8. #18
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Xayoc View Post
    This was done in Beta 3, the fates scaled with the level and number of people doing them, the issue this caused was making several fates nearly unbeatable which is why they do not now. This one remembers several massive wipes to Cancer in Costa Del Sol.
    Well that sounded extremely fun compared what we have at the moment.

    Imo FATE:s should act like some sort of training for end-game while not being uber hardcore but still challenging, thats why current FATE:s should have scaling built-in so those wont end just to be huge zergfests where everyone is racing for kills/tags.

    I personally avoid FATE:s that are getting zerged and leave FATE:s if zerg-group arrives as it is instant enjoyment killer for me atleast.
    (2)

  9. #19
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xayoc View Post
    This was done in Beta 3, the fates scaled with the level and number of people doing them, the issue this caused was making several fates nearly unbeatable which is why they do not now. This one remembers several massive wipes to Cancer in Costa Del Sol.
    This to me sounds like Fates needed more time in testing to get the scaling right.
    (2)

  10. #20
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    I thought they would scale with number of enemies or toughness of enemies or something that would give people who are not BLMs or cross classing flash a chance to actually get participation points. (I cross flash so this isn't a complaint really just an observation.)
    (0)
    可愛い悪魔

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