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  1. #21
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    I wish fates were more like RIFTS in RIFT or dynamic events in Guild Wars 2. GW2 pulls off DE (aka fates) the best in my opinion. However GW2 base their whole leveling experience around DEs. I think they should redesign the fates mechanics as well. Have more interesting fights and scale higher with more people. It's possible.
    (0)

  2. #22
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Xayoc View Post
    This was done in Beta 3, the fates scaled with the level and number of people doing them, the issue this caused was making several fates nearly unbeatable which is why they do not now. This one remembers several massive wipes to Cancer in Costa Del Sol.
    Is your sig from Fate Zero?

    On topic again, the fates are based off agro. I believe.
    (0)

  3. #23
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    It will be too hard for their 'engineers'.
    (0)

  4. #24
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taemek View Post
    So the Fate system is becoming a way to abuse fast leveling with no coordination or effort.
    QFT

    I also thought of scaling the strengh (HP, damage, number) of mobs depending on the number of particitants of a FATE, but that would only work up to a certain point at which the mobs would just kill everyone.

    The first thing should be to remove any party bonus and don't give any EXP for individual mobs.
    The only reward should be the one at the end of a FATE.
    And this reward should be lowered, especially the company seals you get.

    At the same time I'd like to see higher level mobs (lvl60+) which are worth killing with a party up to lvl50 for EXP.
    (1)

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