Technically Weaponskills were like this in 1.0, but with the change in how TP is handled, they;re now just more 'weapon-based abilities' rather than a pseudo Limit Break.





Technically Weaponskills were like this in 1.0, but with the change in how TP is handled, they;re now just more 'weapon-based abilities' rather than a pseudo Limit Break.

Last edited by Rhas; 10-11-2013 at 10:12 AM.
Even though Yoshi-P stated it, doesn't mean I can't pursue it further, or to just even bring it up again, time does change people's minds sometimes :P.

I think they should just add 2-hours again, like monk could have 100-fists similar to hamon's removing the 2-3 second delay between auto attacks (you still auto attack whiles skilling just don't see the animation), maybe summoner could have something similar to Tristan's last supper where you absorb the egi's power and have access to their special move on much shorter cooldowns. I think something like this would be better than personal limit breaks.

I liked how FFX limit breaks worked - each class has a different LB and you could decide how you wanted it to be triggered to increase over time on attacks, blocks, party damage, etc.
But then of course you'd have people /shout "Looking for group: Titan Hard Mode, experienced players full darklight/limit break only!"
"There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."


This isn't a single player RPG. It's team oriented and therefor uses a team oriented limit break.
People use Limit Breaks just to use them, and that is mostly DPS and it takes no thought lol.
Tanks and healers rarely use them. I happen to use my 2nd limit break on Garuda and I was happy for once lmao.
I really want individual limit breaks so healers and tanks can have some fun with them.
It just feels underwhelming anyways.
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