I really hope that SE brings back the idea of the gathering classes (and possibly crafting classes) having incapacitation moves against against certain enemy types, which would increase the drop rate of various rare items. Similar to the mosshorn, but for specific enemy types.
For example:
Miners have incaps against Golems, Gargoyles and other rock and/or dirt-like creatures.
Botanists have incaps against Treants, Morbols, Roselings and other plant-like creatures.
Fishers have incaps against Cassiopeia, Slugs, Orobon, and other sea creatures.
Of course DoW/M would have the majority of incapacitation moves, but this would provide a way to enhance gatherer gameplay, and I think it also fits within the realm of believability of "gathering" items from these specific creature-types.
I would be perfectly fine with gatherers not being able to solo the creatures, and requiring the assistance of DoW/M classes. Cooperation and interdependence for the win!
