"Last edited by Qeepel; Yesterday at 02:24 PM. Reason: Disruptive text." lol
Well an economy works by an exchange of goods and services. Goods for services.
I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.
SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
how about crafters craft some gear, put it on, and go stab some rabbits.
we don't need to add silly hiring options or non-combat story missions. waste of time
I absolutely agree with this! I want my DoW/DoM to be challenged in the area of their class and advance that way through missions; same could be said with my DoL and DoH jobs. The thing is SE tried to make them equal, they are not equal. They have too many difference's to be equal. I think either SE needs to take DoH and DoL out of class status or what I would prefer is a similar but seperate mission scenerio for them.Well an economy works by an exchange of goods and services. Goods for services.
I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.
SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
I also agree that the class types are not equal in the sense of identical. Of course it's this way. And of course certain quest / storyline content is locked based on class. Pugilists don't get to see the Lancer quests and vice versa.
What I do want to see is a rich and engaging game experience for all the classes, be it fighter, sorcerer, crafter, gatherer (to use the JP terms).
we will continue along this same path. crafters shouldn't have to pay dow/dom for the materials to craft. i need 10 stacks of toadskins for crafting. btw, i am not paying you for them.
http://crystalknights.guildwork.com/
This whole thread seems very familiar... Oh yeah! Pure combat pilots in Eve telling Miners to go away because they're "playing the game wrong."
In my opinion, if you want to play the game your way and feel obliged to tell every one else that they're doing it wrong, you're playing the wrong type of game. The single player games can be found in your local store. Might want to look in to not being so childish all the time either. Not sure where you'd buy that.
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