I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.

But if they move say 1 meter from you in .7 sec it stops the animation effects altogether. there by nullifying the fact you even used the WS/Ability.
Last edited by Bebo; 10-11-2013 at 10:51 AM.
Exactly.
YOU can move all you want as long as the Mob stands still.
But as soon as the mob moves (even if it still clearly looks in range) skills get interrupted.
I'm sure this is a game engine issue that they're aware of.
Fixing this issue will help a lot.
Tack on a couple QoL changes to key skills like tackle and jump, and this discussion would be pretty much moot.
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