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  1. #1
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Quote Originally Posted by Khalous View Post
    Dragoon wouldn't be so bad if all damage and effects occured at the start of the animation, instead of the end of it. Too many times I have started a flank or back attack, only to have a boss or mob move during the animation. If you move to follow the proper angle, it doesn't help, as movement during an animation places you in both your start and your current positions... causing it to 'miss'.
    I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.
    (0)

  2. #2
    Player
    Bebo's Avatar
    Join Date
    Jun 2011
    Location
    Grid
    Posts
    26
    Character
    Bebo Lilmoon
    World
    Hyperion
    Main Class
    Dark Knight Lv 76
    Quote Originally Posted by Trayes View Post
    I have tested this many times in AK. You start casting ID on the boss and run to his side and it still counts as a back stab. It does work off where you are at at the start of the skill.
    But if they move say 1 meter from you in .7 sec it stops the animation effects altogether. there by nullifying the fact you even used the WS/Ability.
    (0)
    Last edited by Bebo; 10-11-2013 at 10:51 AM.

  3. #3
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Quote Originally Posted by Bebo View Post
    But if they move say 1 meter from you in .7 sec it stops the animation effects altogether. there by nullifying the fact you even used the WS/Ability.
    Exactly.
    YOU can move all you want as long as the Mob stands still.
    But as soon as the mob moves (even if it still clearly looks in range) skills get interrupted.
    I'm sure this is a game engine issue that they're aware of.

    Fixing this issue will help a lot.
    Tack on a couple QoL changes to key skills like tackle and jump, and this discussion would be pretty much moot.
    (0)