This. Haymaker is garbage in a group setting.Until you have a ridiculous amount of Skill Speed (which you shouldn't go out of your way to get...) you only have room for 2 out of stance moves, unless you want to lose Greased Lightning. Those two allowances are taken up by Touch of Death and Fracture. So, unless those two are already up, and you HAPPEN to dodge an ability, Haymaker is incredibly useless.
Fists of Wind.
It doesn't do anything. Like I've suggested before, it should double the duration of Greased Lightning and Forms acquired after activating Fists of Wind, along with a larger speed buff. This would make it useful for fights like Garuda and Titan pre-heart phase, and keep Fists of Fire useful for fights like AK bosses and Titan post-heart phase.
I literally don't think fists of wind does anything at all. I activated it and had my friend run with me in a straight line across half a map and if anything he actually beat me to our destination by a step or two on my screen. Has anyone actually tested to see if the other fists are actually functioning and not just a pretty buff icon?Fists of Wind.
It doesn't do anything. Like I've suggested before, it should double the duration of Greased Lightning and Forms acquired after activating Fists of Wind, along with a larger speed buff. This would make it useful for fights like Garuda and Titan pre-heart phase, and keep Fists of Fire useful for fights like AK bosses and Titan post-heart phase.
It's not meant for group settings. It's meant to be used while soloing. Without it MNK damage is trash while soloing because they can't rely on the positoinal requirements, and also you don't need Touch of Death while soloing and can probably safely avoid demolish too due to mobs dying quickly.
It's useless in a group/raid setting, but it's fairly useful in a solo setting.
Arm of the destroyer is an interesting skill. I would like to see a video of a monk solo interrupting ADS. It seems like being in the right form for every high voltage would be quite challenging. It seems like having a bard and pld rotate their off gcd silences is going to be much more effective.
Having another 170 potency attack every 30 seconds off of GCD would be a pretty big buff to monks in general... It would be something like 17 the damage contribution of Mercy Stroke. It would probably also make the WAR a viable DPS class...
AFAIK One Ilm Punch doesn't work on any bosses or any significant mobs in PvE, does it?
Last edited by Hachiko; 10-11-2013 at 01:59 AM.
As for Haymaker, it should be changed to being off the GCD, usable every 30 seconds, BUT the cooldown resets when you evade an attack.
Bam. Monk now has the ability to use Haymaker in a party setting, while keeping the evasion-theme of the skill when soloing.
It's actually pretty easy to use monk positional skills while soloing. I have about an 80% success rate.It's not meant for group settings. It's meant to be used while soloing. Without it MNK damage is trash while soloing because they can't rely on the positoinal requirements, and also you don't need Touch of Death while soloing and can probably safely avoid demolish too due to mobs dying quickly.
It's useless in a group/raid setting, but it's fairly useful in a solo setting.
Arm of the destroyer is an interesting skill. I would like to see a video of a monk solo interrupting ADS. It seems like being in the right form for every high voltage would be quite challenging. It seems like having a bard and pld rotate their off gcd silences is going to be much more effective.
True strike and arm, a debate can be made for, but both need improvements. A tiny, 10 potency buff on on true strike would be nice, even if it took that potency away from twin snakes. Arm I dislike as a skill, it's very poorly designed. It can still be useful though. Either take it out of the combo or give it 100+ potency, single target, lower tp.
Haymaker needs to be either lower potency and taken off gcd or increased potency. Punch is fine for pvp (lol monk pvp, just kidding), but it needs a change for pve. Bosses have buffs and stuff, they just never let you remove them. Rethink the skill.
Fists of Wind does actually work yes. Tested it in AK running along side the tank.I literally don't think fists of wind does anything at all. I activated it and had my friend run with me in a straight line across half a map and if anything he actually beat me to our destination by a step or two on my screen. Has anyone actually tested to see if the other fists are actually functioning and not just a pretty buff icon?
Haymaker is decent on turn4 also since I use feather foot when doing the knights it procs often.
Huh? I'm sorry I've never done coils so everything you said is gibberish. That said, I'm still not sure how a monk can effectively time the transitions of his/her forms to when a boss will be using a specific skill.This. Granted Monks have a really hard time getting the very first interrupt in as ADS casts immediately so it's safer that I get that one; then I switch to adds and a good Monk has zero trouble throughout the fight. OP, your problems with silence are an L2P issue more than anything else, it would appear.
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