
Rift is junk> >A lot of you seem to think of the upcoming jobs as the way they are in FFXI. You get you Gladiator to level 30 and then you quest to unlock Paladin.
I read something different. To me it looks like jobs are Talent trees/specs for the current classes.
Below is a video of the mage class and it's 8 specializations(jobs) in Rift.
Now I'm not trying to promote that game but i think this video illustrates well what i think SE is trying to do with Jobs in FFXIV. Granted that conjurer probably won't have 8 jobs to chose from... at least not any time soon but the general idea is well demonstrated.
Anyone else thinks this is what SE is doing?
http://www.youtube.com/watch?v=Wjqr6...layer_embedded

There are four jobs in that game, each with 8 specialties, plus a 9th for pvp if I remember correctly. It's a cool system but yeah, the game as a whole is junk as someone else put it.
***
You get the specialties simply by completing quests. Forgot to add that part ><
XI: Walton [Gilgamesh/Carbuncle]
XIV: Walton Rowe [Figaro]
I'm no fan of rift, but I do like how their tree system works. You can take thf and have a near limitless combination, Like rogue. You can be a teleporting sniper, or a bard assassin, Heck a bard sniper XD. Pretty much as you level you choose to unlock a certain spec tree. This can define classes, but also allow customization. which I'm all for. I really do not want to see cookie cutting in ffxiv. I wanted to play hoping it would not happen.
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