

I hope we get winged lizards.In FFXIV you equip a sword you become a "Sword User" (Japanese Name) which is a Gladiator in english. Gladiator is simply the name of the weapon user (It's Class). Not its role or its Job. <- Correct.
A Dragoon is a Job that is defined by one key element. Jumping for Hate Control. It is not limited to Spears, Lances or Swords. Not limited to, but what is their primary weapon?
A Dragoon can Use Swords. In what game? This is FFXIV
A Dragoon/Gladiator should be a valid option for play. Perhaps, but it probably won't work that way.


It may have been stated many times in the thread already, so forgive me for not reading all of the posts...
Anyways, if I'm assuming correctly, they'll basically be treating "classes" as "skills," not much unlike how FFXI treated skill levels for weapons. For example, let's say I'm a DRK and I want to use a great axe. To unlock all of its weapon skills (or in FFXIV's case, abilities and weapon skills) or to be proficient with that weapon, I had to "skill up" on monsters to level my great axe. However, XIV's system takes it a step further by treating each weapon as it's own class, complete with it's own set of abilities and skills.
Taking this into consideration, it could mean that we'll be able to use much more than one weapon on each job. It could also mean that once we use that weapon on any particular job, we receive the abilities and weapon skills that came with it. If this turns out to be the case, it could allow for some nice flexibility when the situation calls for it.
Although I agree with Cairdeas and fully support the implementation of what he's proposed. More than likely jobs will be tied to a specific job/role.


I understand what you mean now. This needs to go on your original post.I have no doubt that you do. Thats not what I'm asking. I'm asking that SE consider that they keep the ability to use any weapon on any job an option. Lots of other players have agreed with me. Thats the only thing I've tried to instill. Yet you keep coming along saying things like "A Dragoon is a Lancer" when historically its not.
My point with the Class list translations is to try and show that all the classes are are weapons. They are not established roles, they are nothing but the weapon themselves. They are a foundation to build a character off of. A tool to teach you skills. One of those skills they will now teach you is the ability to define your Role with a Job that gives you a combat specialization.
Once I've learned and mastered that Specialization I should be allowed to use it on any weapon. Which is what the Armoury system was designed for.


Blood, I'm not asking you how you think it will work. I'm asking SE to consider a different way of implementing them if they are not already implemented like how I've requested.
Since we both don't know HOW they will work 100% yet until they are implemented all we can do is wait for a Dev to answer or wait for the patch to go live. Until then I'll continue to debunk any suggestion that Job is locked to a Specific Weapon because traditionally Every job in Final Fantasy History has had at least 4 weapons each it was semi proficient with.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

As I understand it the job system gives specialization, restriction being, generally, inherent to specialization. It's an extension of the class system not something that exists apart from it.
Also in the interest of my post not getting lost in this argument of definition please read over it. I spent a while typing it. D:
Arturia Rivaut - WIPE! - Besaid/Balmung
What do I want? I don't want the job system to be limited to one class therefore one weapon.
If I unlock Warrior it would have it's set abilities and traits. So it could have traits like double attack and skills like War Cry. Now the obvious option would be that MRD would unlock it so the Warrior would wield a G. Axe making it WAR/MRD.
What I would like is if they would allow me to also use a sword or a lance. Then I could go WAR/GLA or WAR/LNC and use those other weapons and use their weaponskills also any other future weapons like Great Sword or single handed axes. We know that when you select a job cross class abilities are going to be restricted so there should not be a problem.
Another example is RDM, lets say THM unlocks it. With RDM you get traits that boost enfeebling and enspells and things like refresh. So atm you are RDM/THM however if I wanted to go solo you could equip a sword which would make you RDM/GLA. Now you would lose your AOE casting abilities that you would have got from THM but now you can melee with sword weaponskills. You could use your enspells on your weapon to give it a DMG boost, for fun you could go RDM/ARC and shoot fire arrows things like that.
In party situations though your would rarely use them they would be situational at best so you would go with the optimal setup for the party which in most cases would be RDM/THM


I agreed that I understood and you're still arguing with me? You're hopeless lol. <---Ignore this.Blood, I'm not asking you how you think it will work. I'm asking SE to consider a different way of implementing them if they are not already implemented like how I've requested.
Since we both don't know HOW they will work 100% yet until they are implemented all we can do is wait for a Dev to answer or wait for the patch to go live. Until then I'll continue to debunk any suggestion that Job is locked to a Specific Weapon because traditionally Every job in Final Fantasy History has had at least 4 weapons each it was semi proficient with.
Edit for Forum Lag.
Last edited by BloodLotus; 05-20-2011 at 11:07 AM.


Agreed.As I understand it the job system gives specialization, restriction being, generally, inherent to specialization. It's an extension of the class system not something that exists apart from it.
Also in the interest of my post not getting lost in this argument of definition please read over it. I spent a while typing it. D:
And because of that it would make sense that the class that unlocks it would be the only class it could be used with. So we all understand each other, but I don't think the OP will happen >.>


I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
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