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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    451
    Quote Originally Posted by Cairdeas View Post
    Class = Weapon
    Job = Role

    Class = Weapon
    Job = Hat

    same thing :P FF: 4 Heroes of Light used the Hats to depict the Jobs. worked great actually.
    Cairdeas, your thought here exploded in my head.

    So, I realize that the developers probably already have something in mind regarding jobs and how they will interact with classes. One point I found interesting was that Matsui-san listed Classes & Jobs both under the Armoury title heading, implying that both are going to be considered as a part of revamped system. How would job fit under Armoury?

    Let my blatant and wild speculation begin...

    After reaching appropriate class rank (e.g. rank 20 conjurer), a new quest becomes available to unlock a job (e.g. Black Mage).
    After completing the quest, your character gains the attribute Level 1 in the job (e.g. Black Mage), and receives a job-specific piece of gear (e.g. Black Mage hat).

    In this example, equipping the Black Mage hat then is what sets your job to Black Mage. Additionally, the Level 1 Black Mage ability / trait is granted by that very hat. At rank 25 Conjurer, a quest opens up to unlock Level 2 Black Mage, and grants an item Black Mage Robe. Again, the level 2 Black Mage Robe grants the level 2 Black mage ability.

    Now is where the fun could really begin. Now, clearly job gear would have to preclude mixing and matching with other job gear, in order to preserve job definition / role. However, additional forms of Job Gear could be made available! That is, multiple types of Black Mage hats: some could be craftable, some available from quests, some available from NMs, and perhaps some available as rewards from Grand Companies. Each of the hats could have different stats and possibly different attributes.

    With six basic pieces of gear, and the addition of four zero slot cost job-specific pieces of jewelry, 10 levels of a job could be defined by gear (I suppose you could add two more via job specific underwear ).

    Now, how does this relate jobs to classes? Simple, simple, each piece of job-specific gear would have its own set of required classes. Those pieces of gear that grant the most powerful abilities may be restricted to only one class, while more moderate abilities could be opened up to several classes.

    This system would give a fair amount of freedom to players to be able to mix and match weapons (i.e. classes) with jobs, and everything would fall naturally under the armoury system. It also would give the developers the tools to directly limit the more obviously broken combinations, or the combinations that don't fit in with the world lore as it is envisioned.

    That said, it's all a pipe-dream, and I'll just have to see how it turns out.
    (0)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I hope it isn't equipment that sets your job, because that would just be MORE inventory space to use up. If anything it should be . . . . . . Moogles
    (0)

  3. #3
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Amineri View Post
    Cairdeas, your thought here exploded in my head.

    So, I realize that the developers probably already have something in mind regarding jobs and how they will interact with classes. One point I found interesting was that Matsui-san listed Classes & Jobs both under the Armoury title heading, implying that both are going to be considered as a part of revamped system. How would job fit under Armoury?

    Let my blatant and wild speculation begin...

    After reaching appropriate class rank (e.g. rank 20 conjurer), a new quest becomes available to unlock a job (e.g. Black Mage).
    After completing the quest, your character gains the attribute Level 1 in the job (e.g. Black Mage), and receives a job-specific piece of gear (e.g. Black Mage hat).

    In this example, equipping the Black Mage hat then is what sets your job to Black Mage. Additionally, the Level 1 Black Mage ability / trait is granted by that very hat. At rank 25 Conjurer, a quest opens up to unlock Level 2 Black Mage, and grants an item Black Mage Robe. Again, the level 2 Black Mage Robe grants the level 2 Black mage ability.

    Now is where the fun could really begin. Now, clearly job gear would have to preclude mixing and matching with other job gear, in order to preserve job definition / role. However, additional forms of Job Gear could be made available! That is, multiple types of Black Mage hats: some could be craftable, some available from quests, some available from NMs, and perhaps some available as rewards from Grand Companies. Each of the hats could have different stats and possibly different attributes.

    With six basic pieces of gear, and the addition of four zero slot cost job-specific pieces of jewelry, 10 levels of a job could be defined by gear (I suppose you could add two more via job specific underwear ).

    Now, how does this relate jobs to classes? Simple, simple, each piece of job-specific gear would have its own set of required classes. Those pieces of gear that grant the most powerful abilities may be restricted to only one class, while more moderate abilities could be opened up to several classes.

    This system would give a fair amount of freedom to players to be able to mix and match weapons (i.e. classes) with jobs, and everything would fall naturally under the armoury system. It also would give the developers the tools to directly limit the more obviously broken combinations, or the combinations that don't fit in with the world lore as it is envisioned.

    That said, it's all a pipe-dream, and I'll just have to see how it turns out.
    This would be interesting.
    (0)