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  1. #151
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ludo View Post
    With that being said, I would massacre moogles for the summons Summoners had in FFXI
    You'd massacre moogles for inferior summons, inferior gameplay and being underpowered 90% of the time? That's not what I would call a good deal.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #152
    Player
    Yamimarik's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,580
    Character
    Marik Destiel
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Duelle View Post
    You'd massacre moogles for inferior summons, inferior gameplay and being underpowered 90% of the time? That's not what I would call a good deal.
    Pretty sure... he/she meant aesthetics of how the Avatars were in FFXI. I agree the Summoner Job sucked in XI and it was my main and I LOVED IT SO MUCH! (SE WHY YOU NO GIVE US CAIT SITH...nvm wrong forum...) any who, I think relevant wise SMN is much more relevant here at least. As far as it being aesthetically pleasing, well I said my peace back on Beta Forums.
    (2)

    Signature by: Miste

  3. #153
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Duelle View Post
    You'd massacre moogles for inferior summons, inferior gameplay and being underpowered 90% of the time? That's not what I would call a good deal.
    I think he's in just for the moogles. Omnomnom! Roasted moogles on a stick! YUMMY!

    To stay on topic, maybe cooler looking summons? But... they could add it later on and keep these ones as they are. But if they do that, they definately need to boost up BLM animations as well... they are kinda weak looking >< (sorry, had to throw it in.)
    (0)

  4. #154
    Player seekerofpower's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Virtuous Abyssus
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Phaylis View Post
    snip
    If you highlight an enemy right after you summon your egi or fairy and use the obey button, they will only use basic abilities (normal attack on egis or Embrace on Fairies) unless you click on the other abilities. Doing this, Fey Glow will never be cast until you choose to. I keep either glow or light up 100% of the time in dungeons by casting Glow and then casting Light as soon as Glow gets to 1 sec left. I then cast Glow when light gets to 1 sec.


    My view on the topic, I love both the ACN classes and I think they did an excellent job with both SMNs and SCHs.

    Quote Originally Posted by Nyghtmarerobu View Post
    As it stands it currently takes away from MY OWN global cooldown to use one of HIS skills. I should not be losing one of my casts telling one of my pets to use a skill.
    This is not correct. You can't use a pet's ability when you are on cooldown, but using one of their abilities does not put you on cooldown. You can use Embrace and then immediately use Physick for example.
    (1)
    Last edited by seekerofpower; 10-11-2013 at 02:04 AM.

  5. #155
    Player
    SasaraiKorai's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Sasarai Korai
    World
    Ramuh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hvinire View Post
    We discussed your feedback about the design of the egi with the development team.
    I'd much rather receive a response regarding pet AI issues. Are they being investigated? For SMN's and SCH's, not being able to issue commands to your pet while casting and having pet commands remove your pet from "Steady" status are issues I would like to see addressed.

    We've received multiple responses regarding the design of the eggi's and everyone should know by now that it is not going to change. I'm not a fan of the designs either, but I've moved on. I think time would be better spent addressing the pets themselves.
    (1)

  6. #156
    Player
    Nictuswolf's Avatar
    Join Date
    Aug 2012
    Posts
    146
    Character
    Naomi Fordragon
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I have not really touched SMN since I got to 50, and only because Scholar is harder to level solo than SMN.

    SMN is just a joke both with how egis are and over all mechanics.
    (2)

  7. #157
    Player
    Dagr81's Avatar
    Join Date
    Feb 2012
    Posts
    106
    Character
    Lord Derpington
    World
    Leviathan
    Main Class
    Miner Lv 50
    i am done with the class, going to lvl blm, not impress
    here's to hoping something is done with this job
    (2)

  8. #158
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sol_Aureus View Post
    Snip...

    None of those things have anything to do with Summoning or Summons. Manually managing your pets does set players apart, you should be manually using all your pet's abilities to get the most out of them (Contagion is the most prominent example), however like I said it's hardly the focus of what we do.

    Our pets are not the focus of our supposed pet class.
    While I understand the sentiment and agree it would be nicer to have more of a focus on ourr pets, how would you propose that be done?

    Keep in mind, you must use Arcanist as a base and you only have 5 skills to convert Arcanist into a fully fledged pet-focused Summoner.

    Go!
    (0)

  9. #159
    Player
    Kiat's Avatar
    Join Date
    Aug 2011
    Location
    Limsa
    Posts
    49
    Character
    Kiat Raffles
    World
    Balmung
    Main Class
    Arcanist Lv 97
    Why cant summoner limit break be a primal attack. Like the ones used by Ultimate Weapon? Sorry if this has been posted already. Just wanted to add something ^^
    (3)

  10. #160
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Djeserit View Post

    Keep in mind, you must use Arcanist as a base and you only have 5 skills to convert Arcanist into a fully fledged pet-focused Summoner.

    Go!
    The thing is that the pet gameplay starts at level 4 Arcanist . Titan is re skinned Topaz carby, and Garuda is re skinned Emerald carby.

    It should have been more pet focused from the beginning.
    (3)
    Last edited by Engineer; 10-11-2013 at 07:18 PM.

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