Page 14 of 36 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 354
  1. #131
    Player
    ChasedByAngels's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Lina Love
    World
    Faerie
    Main Class
    Fisher Lv 23
    They should also add the option of toggling visible summons, if they go with larger sizes. I'm sure that would solve everyone's wishes. ^^

    Oh, and make Ifrit-Egi less bad somehow. <3 All I hear are bad things about him.
    (0)

  2. #132
    Player
    Khary's Avatar
    Join Date
    Aug 2011
    Posts
    35
    Character
    Khary Moon
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Only suggestion I have for SMN is to move where the book sits when we're not engaged. Currently it rests on our character's hip and sadly our character's arm blocks the view of it. I'd like to request the book be placed on our back instead
    (1)

  3. #133
    Player
    RaphaelDDL's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    269
    Character
    Da Lek
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Engineer View Post
    That's so cool :O
    But anyways, I'm ok with current size, I just think egi forms are too weird. I know is less power but yet, dont need to be less pretty.
    (3)

  4. #134
    Player
    Stanice's Avatar
    Join Date
    Nov 2011
    Posts
    70
    Character
    Stanice Aurelie
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Yes, I realize egi have a fraction of primal's strength and since they're out all the time, having full size summons would be a disaster in, say, FATEs but they're very ugly.

    I miss XI summons so much.
    (5)

  5. #135
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hvinire View Post
    We discussed your feedback about the design of the egi with the development team. As was mentioned previously during the Beta test, the design planner reiterated that egi were designed to be a manifestation of a percentage of power taken from the primals and are intentionally designed to appear differently from the primal. As such, we aren't planning on changing the look of egi at higher levels.

    We will however continue to take in your feedback when creating new egi that will be added in the future.
    This is very disappointing to me. Like many of the other posts in this thread, I have to agree that the current "Summoner", if you can even call it that, doesn't feel like summoner at all. The main damage should not come from dots and I think the job should be a lot more primal oriented like traditional ff games. You gave the job the name summoner and clothed it in the legendary summoner attire but forgot to add the summons we all know and love.
    (7)

  6. #136
    Player
    Jaber's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Sienna Akhabila
    World
    Cactuar
    Main Class
    Dancer Lv 90
    The game itself makes a mention of the primal's size in regards to their relative strength in a story cutscene, so player-sized primals would still fit with the "fraction of the primal's power" theme

    It doesn't need to be a towering monstrosity, just... something more than an elemental sprite +1
    (4)

  7. #137
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Summons in this game are gross, I cannot believe how bad they look. They nailed so much imagery and aesthetic design but summons are iconic to the series yet look so busted in XIV... Even XIII with all it's hatred managed decent summons!~ Well... besides Shiva Cycle, eugh.
    (4)
    Last edited by Mapleine; 02-04-2014 at 08:02 AM.

  8. #138
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Khary View Post
    Only suggestion I have for SMN is to move where the book sits when we're not engaged. Currently it rests on our character's hip and sadly our character's arm blocks the view of it. I'd like to request the book be placed on our back instead
    Scholars are funny enough wearing their book on the hip too, but with their AF carrying a book on their back. Meaning they have two books, but only use one.
    (0)

  9. #139
    Player
    Griffenwhitehawk's Avatar
    Join Date
    Nov 2011
    Posts
    15
    Character
    Griffen Whitehawk
    World
    Excalibur
    Main Class
    Conjurer Lv 0
    i would much rather see the summor class be more dependent on your summors not just having your pet auto use his abiltys and not just have 4 of them. you should be a weakling and unable to case any real damage by yourself while your summon does all the major stuff
    (3)

  10. #140
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    I would just like them to fix the summons to be a bit more responsive, allow us to disable each ability individually so I don't have to macro all abilities in with other spells. And fix issues with how some types AoE damage don't get damage reduction. Make our pets immune to ailments like doom and the stupid debuff in vale boss were you have to eat something to remove the debuff or at least make it so when we clear the debuff our pet gets cleared as well.

    These issues area big quality of life issues for both scholar and summoner. In most part the pets do a good job using abilities but at time I would like to let Ifirit do his thing, but control when Ifirit stuns. Would also love to be able to manage fairy buffs. Hate it when I cast Fey Light and 5 seconds later fairy cast Fey Glow :/.
    (1)

Page 14 of 36 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast