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  1. #1
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    If "Final Fantasy 14" didn't put crafters in the same realm as fighters noone would be complaining. SE is the one who elevated crafters putting them the same league and storyline as dd's. Crafter's deserve better if they are going to do this. Either elevate crafters by offering equal treatment to all or take it away as a class. Offering Main Storyline Missions to DoL, DoH, and DoW/DoM. That's what would balance things better. Everyone would have a Storyline catered to their individual class they choose to play on.
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  2. #2
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    Quote Originally Posted by Gracious View Post
    If "Final Fantasy 14" didn't put crafters in the same realm as fighters noone would be complaining. SE is the one who elevated crafters putting them the same league and storyline as dd's. Crafter's deserve better if they are going to do this. Either elevate crafters by offering equal treatment to all or take it away as a class. Offering Main Storyline Missions to DoL, DoH, and DoW/DoM. That's what would balance things better. Everyone would have a Storyline catered to their individual class they choose to play on.
    Nobody just plays on one class though! There are hardly any pure crafters around.

    As such, SE should just make the storyline progression tied to DoW and DoM classes, and if pure crafters want to participate, they should simply be required to hire someone to fight the fights for them.
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  3. #3
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    Quote Originally Posted by Vesperia View Post
    Nobody just plays on one class though! There are hardly any pure crafters around.

    As such, SE should just make the storyline progression tied to DoW and DoM classes, and if pure crafters want to participate, they should simply be required to hire someone to fight the fights for them.
    Some players do just play one class. None said you have to play more then 1 class in order to play this game. I know alot of dd's that don't want to craft. Why should crafters be the one's that are hindered when the game said "Look we value you as much as dd's, you have your own class now". Crafter's / Gather's should not have to pay ppl to complete the same missions dd's can complete. Fair play would be equal to everyone no matter the class.
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  4. #4
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    Quote Originally Posted by Gracious View Post
    Some players do just play one class. None said you have to play more then 1 class in order to play this game. I know alot of dd's that don't want to craft. Why should crafters be the one's that are hindered when the game said "Look we value you as much as dd's, you have your own class now". Crafter's / Gather's should not have to pay ppl to complete the same missions dd's can complete. Fair play would be equal to everyone no matter the class.
    By that token, DDs shouldnt have to pay crafters to make the same crafts that crafters can make.

    They each have their realm of expertise.
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  5. #5
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    Quote Originally Posted by Vesperia View Post
    By that token, DDs shouldnt have to pay crafters to make the same crafts that crafters can make.

    They each have their realm of expertise.
    Yes, but you don't have to pay a crafter in order to complete a mission and therein lies the difference.
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  6. #6
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    Quote Originally Posted by Gracious View Post
    Yes, but you don't have to pay a crafter in order to complete a mission and therein lies the difference.
    Well an economy works by an exchange of goods and services. Goods for services.

    I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.

    SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
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  7. #7
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    Quote Originally Posted by Vesperia View Post
    Well an economy works by an exchange of goods and services. Goods for services.

    I dont want crafters to be marginalised, I was one of the first to 50 on my server, but I think that catering to crafters in the story quests hampers SE's ability to deliver good story content.

    SE should keep crafters and gatherers important aspects of the economy (crafted gear being the best items and almost no droppable gear), but they shouldn't keep having to navigate the hurdle that is the crafting classes when it comes to designing Main Scenario Quests. It just slows everything down.
    I absolutely agree with this! I want my DoW/DoM to be challenged in the area of their class and advance that way through missions; same could be said with my DoL and DoH jobs. The thing is SE tried to make them equal, they are not equal. They have too many difference's to be equal. I think either SE needs to take DoH and DoL out of class status or what I would prefer is a similar but seperate mission scenerio for them.
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  8. #8
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    Quote Originally Posted by Vesperia View Post
    By that token, DDs shouldnt have to pay crafters to make the same crafts that crafters can make.

    They each have their realm of expertise.
    we will continue along this same path. crafters shouldn't have to pay dow/dom for the materials to craft. i need 10 stacks of toadskins for crafting. btw, i am not paying you for them.
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  9. #9
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    Quote Originally Posted by darkstarpoet1 View Post
    we will continue along this same path. crafters shouldn't have to pay dow/dom for the materials to craft. i need 10 stacks of toadskins for crafting. btw, i am not paying you for them.
    Exactly, the economy wouldnt work if no one played their roles properly.
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  10. #10
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Vesperia View Post
    Exactly, the economy wouldnt work if no one played their roles properly.
    so what you are saying it is you, as a dow, that started this mess now want free gear after you charged for the materials. not going to happen.
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