There is another issue hidden in the design. Right now, esp. as a dps you have to chose when you log in FATE or dungeon. If you chose dungeon, then you know you can't get the best FATE exp, as you can't group, you can't level your chocobo ... about all you can do is gather or craft.
Its not that I don't want to level my dps doing as many dungeons as I can, but I would like to be productive in a FATE group while I wait on my queue. However, that can't happen. My choice is NO group and hope for queue to pop, or partake in almost all the other content often best done grouped.
Buffing dungeons also promotes people sitting in a town waiting for a queue, instead of populating that actual world. The real exp comes in during end game wiping in my eyes. There is plenty of content on the way to coil for players to learn how encounters work.
You're "suffering"? Really?
The word you choose to describe leaving the game as it is, is suffering.
Having an "issue" is closer to "suffering". Being able to play, is "not having a problem".
The world could use a little more of your pain. Hey, but thanks for the support!
Yep, sure am!
Also, isn't it being selfish not wanting SE to buff Dungeon EXP when it doesn't affect you doing fates what-so-ever? If anything you'd think you'd WANT smaller groups at fates. I could understand if you said 'buff dungeon exp but don't touch fates', but you said 'DON'T CHANGE ANYTHING JUST BECAUSE I HAVE ISSUES.'
Your real issue should with with your internet provider and / or the server maintenance. Or try ping zapper.
Last edited by Noahlimits; 10-10-2013 at 09:24 AM. Reason: was kinda cruel. :)
Buff dungeons only going to benefit healer and tank more than dps . Nerf fate will effect everyone i don't think that fair. So when you look at that way dps actually getting nerfed since fates we dps could participate instantly but not with dungeons.
More exp for dungeons and diminishing returns on fates.
Boost exp across the board. Seriously. But only unlock that for your second classes like the way exp boost does now.
FATEs: more exp.
Dungeons: a lot more exp.
Leves: more exp.
Quests: RESET THEM FOR ADDITIONAL CLASSES.
The problem here is that there's nothing really to do while leveling up a second class, and buffing the exp rates you get would help. I wouldn't just say to throw out a blanket exp bonus (as it is now) because that still leaves dungeons coming up short. There's no thought in grinding FATEs, and dungeons, while a little more interesting, are essentially mindless encounters after you've done them a couple of times. It's fun to help new people in there, but that's about it.
Essentially, keep the exp rates for the first class, buff the rates to high hell for second classes. Players will learn how to play one class on the way to 50, and a "more exp" change will not hinder learning second classes because they all FATE grind anyway, and you either can learn it or not.
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