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  1. #11
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Araye View Post
    Because of this,
    The the majority of players should suffer just because a few people have issues with dungeons? I don't really buy that.
    (2)

  2. #12
    Player
    Hechicera's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Tsaladai Moks
    World
    Diabolos
    Main Class
    Botanist Lv 28
    There is another issue hidden in the design. Right now, esp. as a dps you have to chose when you log in FATE or dungeon. If you chose dungeon, then you know you can't get the best FATE exp, as you can't group, you can't level your chocobo ... about all you can do is gather or craft.

    Its not that I don't want to level my dps doing as many dungeons as I can, but I would like to be productive in a FATE group while I wait on my queue. However, that can't happen. My choice is NO group and hope for queue to pop, or partake in almost all the other content often best done grouped.
    (0)

  3. #13
    Player
    ScoutDesu's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Scout Desu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Buffing dungeons also promotes people sitting in a town waiting for a queue, instead of populating that actual world. The real exp comes in during end game wiping in my eyes. There is plenty of content on the way to coil for players to learn how encounters work.
    (1)

  4. #14
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noahlimits View Post
    The the majority of players should suffer just because a few people have issues with dungeons? I don't really buy that.
    You're "suffering"? Really?

    The word you choose to describe leaving the game as it is, is suffering.

    Having an "issue" is closer to "suffering". Being able to play, is "not having a problem".

    The world could use a little more of your pain. Hey, but thanks for the support!
    (0)

  5. #15
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Araye View Post
    You're "suffering"? Really?
    Yep, sure am!

    Also, isn't it being selfish not wanting SE to buff Dungeon EXP when it doesn't affect you doing fates what-so-ever? If anything you'd think you'd WANT smaller groups at fates. I could understand if you said 'buff dungeon exp but don't touch fates', but you said 'DON'T CHANGE ANYTHING JUST BECAUSE I HAVE ISSUES.'

    Quote Originally Posted by Araye View Post
    But let me give you one reason not to change anything
    Your real issue should with with your internet provider and / or the server maintenance. Or try ping zapper.
    (0)
    Last edited by Noahlimits; 10-10-2013 at 09:24 AM. Reason: was kinda cruel. :)

  6. #16
    Player
    Pathetic's Avatar
    Join Date
    Dec 2012
    Posts
    49
    Character
    Puhthetic Fool
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Buff dungeons only going to benefit healer and tank more than dps . Nerf fate will effect everyone i don't think that fair. So when you look at that way dps actually getting nerfed since fates we dps could participate instantly but not with dungeons.
    (0)

  7. #17
    Player
    ntall1's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Johra Burgers
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    More exp for dungeons and diminishing returns on fates.
    (0)

  8. #18
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Boost exp across the board. Seriously. But only unlock that for your second classes like the way exp boost does now.

    FATEs: more exp.
    Dungeons: a lot more exp.
    Leves: more exp.
    Quests: RESET THEM FOR ADDITIONAL CLASSES.

    The problem here is that there's nothing really to do while leveling up a second class, and buffing the exp rates you get would help. I wouldn't just say to throw out a blanket exp bonus (as it is now) because that still leaves dungeons coming up short. There's no thought in grinding FATEs, and dungeons, while a little more interesting, are essentially mindless encounters after you've done them a couple of times. It's fun to help new people in there, but that's about it.

    Essentially, keep the exp rates for the first class, buff the rates to high hell for second classes. Players will learn how to play one class on the way to 50, and a "more exp" change will not hinder learning second classes because they all FATE grind anyway, and you either can learn it or not.
    (0)

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