This game will never have enough content for you to spend 8+ hrs a day grinding through the perceived fast path to gear. You are better off spending your money on a 1mil pc puzzle cause that model is gone guys.
This game will never have enough content for you to spend 8+ hrs a day grinding through the perceived fast path to gear. You are better off spending your money on a 1mil pc puzzle cause that model is gone guys.
If your on a different character it's not exactly "Lateral", as it is a different character that in turn has to do all over again:Every MMO has "lateral progression", we call it rolling an alt.
- Profession
- Gathering
They also don't have:
- Cross-classing
Not to mention you have to create a totally different character.
Yes but the current end-game contradicts this system because lock-outs and token caps are shared per character not per job. What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?
Right now you are actually better off creating a completely new character if you want to level up something else because you'll also get an whole new set of timers that don't conflict with your main job.
// What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?//
which is why I always say to my self that it's better to just make a whole new character if planning to make an alt, and yes this I believe you raised a strong point, cross classing is only useful for the cross class buffs.
Cross class abilitiesYes but the current end-game contradicts this system because lock-outs and token caps are shared per character not per job. What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?
Right now you are actually better off creating a completely new character if you want to level up something else because you'll also get an whole new set of timers that don't conflict with your main job.
Gear repairs
Gathering your own mats
All want a word with your incorrect argument.
When you get your Job you have 1 other class to take from ( up to level 34ish). ( If you kept making Alts for the sole purpose of 1 Job, You will be missing out on 5 other skills to take from that class.) Making alts for that purpose is pointless.Yes but the current end-game contradicts this system because lock-outs and token caps are shared per character not per job. What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?
Well, they do have a choice to level up another class that they like and get all the awesome stuff for the class as well. In this game it's not just 1 class/Job, if it was SE would have just did it like any other MMO 1 Character= 1 class.What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?
Last edited by Starlord; 10-10-2013 at 04:14 AM.
So you don't need swift cast and sure cast as a SMN?// What's the point in leveling up another job if you are just going to spend all of your Myth on your main job and then use that job to do your 1 run a week Coil run?//
which is why I always say to my self that it's better to just make a whole new character if planning to make an alt, and yes this I believe you raised a strong point, cross classing is only useful for the cross class buffs.
reeeeally....
So you have to level Thaumaturge on another character to 26? What is this, half a days work at most? Seems like a small price to pay to actually be able to get Myth gear and do another run of Coil a week.
As far as I'm aware, usable cross class skills pretty much end at level 34. Getting two additional classes up to these levels to support your main is trivial in ARR.
Last edited by Ladon; 10-10-2013 at 04:19 AM.
To be 100% perfectly honest, vanilla WoW--which I decided to play recently on a 3rd party server for comparison--was a better MMO than ARR. More content, more useful crafted items, bigger/better zones, better leveling curve (slower but with far more zones, quests, and dungeons to enjoy), WAY more endgame content even at the time of its release, endgame content that provided you with a chance at more than 40 "points" at the end, etc. FFXI through ToAU was also a far, far better experience than ARR. It still is, really.
I think the current trend for MMO's doesn't fit the P2P model. Companies keep banging their head up against a wall to make an ultra-casual P2P MMO, but none are successful. Even WoW is losing ~2 million players every year now (according to their own press release archives).
The fact is, not very many people will actually continue paying for an ultra-casual MMO, even if it's what they think they want. The proof is in the pudding.
Last edited by Sidious; 10-10-2013 at 04:22 AM.
It's just a waist of time to do it on one character then having to do it AGAIN on another.
Arcanist is a prime example, if you wanted SCH and SMN on different Characters you would have to level Arcanist ( SCH/SMN) twice all the way up to 50. Get THM to 15 and CNJ to 15.
I honestly don't think if I wanted to do alts, it would just be a waist of time.
Wait till they add more jobs that branch off from existing classes...
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