Your single target DPS can't last forever, only if you're conserving by using non-optimal rotations.
Your single target DPS can't last forever, only if you're conserving by using non-optimal rotations.
Fair; but if that's the case, doesn't that make TP classes even worse?
If I'm not mistaken THM doesn't have a long-term resource. Their MP bar goes down and up and down and up, so it's more of a short-term resource that determines when you can/should use spell X and when you can't. So aside from cooldown phases, a THM can maintain sustained DPS for 10 minutes just as well as it can for 5 minutes.
Whereas PGL and LNC have a long-term resource which will eventually deplete, even if you use your only one TP restorer and never Sprint or AoE? Does that seem balanced?..
THM/BLM is the only class/job that's special, and really, has an infinite resource of gain and decay.Fair; but if that's the case, doesn't that make TP classes even worse?
If I'm not mistaken THM doesn't have a long-term resource. Their MP bar goes down and up and down and up, so it's more of a short-term resource that determines when you can/should use spell X and when you can't. So aside from cooldown phases, a THM can maintain sustained DPS for 10 minutes just as well as it can for 5 minutes.
Whereas PGL and LNC have a long-term resource which will eventually deplete, even if you use your only one TP restorer and never Sprint or AoE? Does that seem balanced?..
All other DoM classes are subject to long-term mana management.
It's an infinite continuing cycle, though.THM's damage overall does take MP and efficiency into account. Your damage tanks considerably when you're outside of Astral Fire so the more times you have to swap over to Umbral Ice the less overall damage you are doing. It adds up in longer fights.
Anyways, there is no question that the team is doing their best to ensure that fights are balanced so everyone can participate. They will likely not have any sort of AOE heavy battles if it would leave melee totally useless. This was a major problem in 1.0 that they have, I feel, mostly fixed.
Either way, if higher tier fights continue to require a lot of movement, BLMs will have a much harder time than melee do as they have to move around a lot and will keep getting interrupted.
No other class/job can do that. Once they run low/empty on their resource, they have to STOP or greatly SLOW DOWN what they're doing.
Also, turn 4 is fairly AoE heavy but has been cleared with 3 melees/1 BRD. Paeon does wonders.
Last edited by Kevee; 10-10-2013 at 05:46 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



