Quote Originally Posted by Focant View Post
You're assuming far too much. You act as if we have real details regarding the job system other than it gives new skills and requires a class requirement to unlock. Also, the job system is built upon the class system. It doesn't really make sense to assume that it will run completely independent of what is already in place, a system that defines classes by the weapon being used. You seem to think the job system will some how supersede the class system, working beyond and apart from it. As a foundation though the class system will naturally impart restrictions upon the job system.
What I'm saying is

If Jobs = Playstyle (Paladin = Tank, Warrior = DD, etc)
Playstyles should not be restricted to One Weapon. And One weapon should not be restricted to one playstyle.

Strip the names away and just look at the core.

Sword / Tank
Spear / Tank
Staff / Healer
Club / Healer
Dagger / DD
Great Axe / DD

Your Weapon Class is only your weapon, Just because you change your playstyle doesn't mean you forget how to use your favorite weapon.