Quote Originally Posted by Alfarjamie View Post
6. Too much of a time gap for the next patch, why not simply complete one of the features and release it as soon as its ready? We could have housing, or PVP by now if this was the case. Small quick doses of new content is better than large doses over long periods of time.
7. No talent, or perk system other than companion and stat points.. Which become mostly useless anyway, so you can be guaranteed every other monk at endgame is exactly the same as you to the finest detail. Other than your characters physical appearance ofc. Additional abilities don't count, since you really don't get much of a choice once you change into your job.
I don't have a whole lot to say, but these are my biggest gripes. Guild Wars 2 is known for releasing bits of content quickly, every two weeks or something, and as a result quickly became one of the most successful MMOs in history. I never DIDN'T have something to do in that game. I'm at Titan HM and just . . . kind of bored. :/ I leveled up some crafts, some gatherers, some monk, but . . .

For the next one, as I've never played RPGs to be exactly the same as everyone else, it's frustrating that this happens to EVERYONE post HM Primals. If the balance of RL society is in the small, relative individualities of people, even in small degrees, then Eorzea is a world of absolute clones with mindless zombie inhabitants. Not really a society. Though I guess that isn't too far from the real world either . . .