Results 1 to 10 of 316

Hybrid View

  1. #1
    Player
    Shadowblind's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Icono Clast
    World
    Coeurl
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Alfarjamie View Post
    6. Too much of a time gap for the next patch, why not simply complete one of the features and release it as soon as its ready? We could have housing, or PVP by now if this was the case. Small quick doses of new content is better than large doses over long periods of time.
    7. No talent, or perk system other than companion and stat points.. Which become mostly useless anyway, so you can be guaranteed every other monk at endgame is exactly the same as you to the finest detail. Other than your characters physical appearance ofc. Additional abilities don't count, since you really don't get much of a choice once you change into your job.
    I don't have a whole lot to say, but these are my biggest gripes. Guild Wars 2 is known for releasing bits of content quickly, every two weeks or something, and as a result quickly became one of the most successful MMOs in history. I never DIDN'T have something to do in that game. I'm at Titan HM and just . . . kind of bored. :/ I leveled up some crafts, some gatherers, some monk, but . . .

    For the next one, as I've never played RPGs to be exactly the same as everyone else, it's frustrating that this happens to EVERYONE post HM Primals. If the balance of RL society is in the small, relative individualities of people, even in small degrees, then Eorzea is a world of absolute clones with mindless zombie inhabitants. Not really a society. Though I guess that isn't too far from the real world either . . .
    (0)

  2. #2
    Player
    Conkers's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Zim Zim
    World
    Odin
    Main Class
    Conjurer Lv 42
    Quote Originally Posted by Shadowblind View Post
    snip
    Lots of MMOs are "successful" initially, however 2 years down the line things are very different with rare exceptions like WoW, EVE Online, etc, just to remind you the fastest selling MMO before GW2 was SWTOR...

    GW2 does indeed release content every 2 weeks, the problem is it is usually fluff content and rather mindless (with the odd rare exception), it also comes at the expense of other areas, hence people that wanted challenging PvE with meaningful teamwork left in droves, sPvP is virtually dead, guilds with thousands of members looking for DAoC 2.0 left in droves, because WvW was not up to it, nor recieved the attention needed to improve it, etc, so what is left of the GW2 playerbase is largely kids, and players who are fine with mindless content.

    Also there has not really been a new triple AAA MMO released since GW2's launch, so you have a lot people that are now just using it as a stop gap until Wildstar & TESO come out.
    (1)