Results -9 to 0 of 899

Threaded View

  1. #10
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Judge_Xero View Post
    It might be because they have access to all the best gear too. I did a mock up of all end game gear based on damage data I've been collecting.

    To see what a decked out War could pull off. Results could be even higher depending on stat walls etc but here it is.
    Because PLD's Shield Oath and Defensive Skills scale against damage regardless of gear, I think that's why Paladin seems so OP compared to Warrior.
    What will Paladin see from the best gear? More HP, a bit more Defens, slightly better block and parry, maybe a little more enmity generation from the STR already on gear? Most importantly it will not see any extra benefit from its existing defensive buffs.
    So let’s take a look at Warrior using AF2, Relic 2 and end game jewelry, because Warrior’s main defense is its offense, which it can only get from gear equal to the content being challenged (player skill aside)
    I did a spec sheet on what my characters stats would be in full endgame gear (Hero, Alagan etc)

    Bravura + 1

    STR 451
    VIT 395
    ACC 429
    CRIT 379
    Parry 466
    DET 263
    Skill Speed 393

    Using damage testing and cross referencing it to these stats here’s what I came up with.
    Warrior HP ~ 6300
    Average Inner Beast - 1950 HP Recovered @ 650 Damage (Maim, Storm’s Eye)

    ~ 180 SHPS using only Inner Beast and double Inner Beast @ 60 secoWnd intervals
    ~ 234 SHPS including other CD’s (Berserk, Inner Release, Second Wind)
    ~ Bloodbath would account for ~ 10 SHPS
    ~ Infuriate Buff would account for ~ 64 HPS (Average 2k heal @ 8% Average Wrath)

    So ~ 308 Damage Mitigation per second fully geared.
    Check this guy's bar charts:
    http://forum.square-enix.com/ffxiv/threads/100494-How-would-you-fix-Warrior?p=1392917&viewfull=1#post1392917

    You know what's crazy? Because PLD's damage mitigation scales with incoming damage, that means that a PLD now, in ilvl 70 gear available today, mitigates ~350 damage per second in the same example. That's how broken WAR is, a WAR in full endgame ilvl 90 mitigates according to your calculations ~300, a PLD in currently available ilvl 70 mitigates ~350. Oh, and that's passive mitigation, we haven't started talking about PLD's cooldowns yet!
    (4)
    Last edited by Illya; 10-09-2013 at 02:19 PM.