"Development environment" to me means the environment with the new changes. Personally i'm going to keep gearing my warrior and hope for the best. Should only be a month or so before 2.1 right?
"Development environment" to me means the environment with the new changes. Personally i'm going to keep gearing my warrior and hope for the best. Should only be a month or so before 2.1 right?
I hope he's just being mistranslated, because it doesn't inspire confidence that the lead dev. is that out of touch/delusional.
That can mean a lot of things. They could be referring to info from their internal playtests for 2.0 or 2.1 for any variety of content. Part of the problem is that his statement was so monumentally vague that it's hard to explicitly call him out on being wrong because we're not entirely sure what he's saying.
Oh I know... I'm just going to keep with my warrior(just doing AKs and capping mythology each week) and hope for the best and see what happens in 2.1.That can mean a lot of things. They could be referring to info from their internal playtests for 2.0 or 2.1 for any variety of content. Part of the problem is that his statement was so monumentally vague that it's hard to explicitly call him out on being wrong because we're not entirely sure what he's saying.
Viable and Optimal are two very different things.I suspectbthey arent going to balance anything, and I doubt warriors all of a sudden have content that favours them in anyways. Going to be like a lot of MMOs nothing will be fixed. But unlike many other games warriors are at least viable, were some specs like in WoW arent viable for content two expansions in a row.
Same. Even though he stated a development environment, it could mean anything like Kitru said. The development system likely has all of their main debug tools (parsers and the like) and that's why he states they are strong. I still think he meant that if you want to show off, you roll WAR. And by showing off, it means your party can perform the necessary heavy workload to keep things going smoothly. And do it well. The only other way I can see it is if WARs were so OP that they could stand so strong on their own in progressive content. Which has proven to not be the case.
It might be because they have access to all the best gear too. I did a mock up of all end game gear based on damage data I've been collecting.Same. Even though he stated a development environment, it could mean anything like Kitru said. The development system likely has all of their main debug tools (parsers and the like) and that's why he states they are strong. I still think he meant that if you want to show off, you roll WAR. And by showing off, it means your party can perform the necessary heavy workload to keep things going smoothly. And do it well. The only other way I can see it is if WARs were so OP that they could stand so strong on their own in progressive content. Which has proven to not be the case.
To see what a decked out War could pull off. Results could be even higher depending on stat walls etc but here it is.
Because PLD's Shield Oath and Defensive Skills scale against damage regardless of gear, I think that's why Paladin seems so OP compared to Warrior.
What will Paladin see from the best gear? More HP, a bit more Defens, slightly better block and parry, maybe a little more enmity generation from the STR already on gear? Most importantly it will not see any extra benefit from its existing defensive buffs.
So let’s take a look at Warrior using AF2, Relic 2 and end game jewelry, because Warrior’s main defense is its offense, which it can only get from gear equal to the content being challenged (player skill aside)
I did a spec sheet on what my characters stats would be in full endgame gear (Hero, Alagan etc)
Bravura + 1
STR 451
VIT 395
ACC 429
CRIT 379
Parry 466
DET 263
Skill Speed 393
Using damage testing and cross referencing it to these stats here’s what I came up with.
Warrior HP ~ 6300
Average Inner Beast - 1950 HP Recovered @ 650 Damage (Maim, Storm’s Eye)
~ 180 SHPS using only Inner Beast and double Inner Beast @ 60 second intervals
~ 234 SHPS including other CD’s (Berserk, Inner Release, Second Wind)
~ Bloodbath would account for ~ 10 SHPS
~ Infuriate Buff would account for ~ 64 HPS (Average 2k heal @ 8% Average Wrath)
So ~ 308 Damage Mitigation per second fully geared.
Except that with 6300 HP you won't get to the point where you'll be able to use inner beast.
A ~6k PLD with shield oath and rotation on his CD is already having trouble on some boss, even thinking that it might be possible to tank the same thing as a WAR with 6300 hp is complet denial.
Not to mention 429 acc.
WAR is really strong when it comes to the following:
-DPS
-Threat
-AOE DPS/Threat
I think it's better to run WAR as OT vs PLD (except for Turn 1, but WAR is fine). Unfortunately, WAR's self-heals simply don't scale at the speed that Coil's damage ramps, whereas the PLD's mitigation scales linearly throughout the game's current encounters.
Turn 5 is tuned to be beat with 85+ gear score (CT drops + Myth). FCs who are attempting Turn 5 are typically in the high 70's to low 80's(lucky folks pushing mid 80's), which makes mechanics far less forgiving.
A Paladin is going to be a much better asset for progression groups with the currently released boss mechanics and available gear. Does this means Warriors are fated to be sub-optimal tanks? Not at all, and I'm banking on the idea that there may be a few tweaks down the road, and most likely some encounters that allow the Job to shine.
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