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  1. #11
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ArcheustheWise View Post
    So you got proof of this? Last time i checked they can take alot of cross class skills vs a job, one might say they can be effective in their own way. Like i asked, do you have proof or are you relying on base assumptions?
    Problem is that jobs get a decent amount of extra attributes compared to classes.
    (0)

  2. #12
    Player
    Vantwan's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Serafall Lockheart
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ArcheustheWise View Post
    So you got proof of this? Last time i checked they can take alot of cross class skills vs a job, one might say they can be effective in their own way. Like i asked, do you have proof or are you relying on base assumptions?
    Yeah, why bother with getting bonus stats and Benediction on White Mage when you can just stay as a Conjurer and get cool skills like Featherfoot and Raging Strikes!

    Or maybe I'll trade Hallowed Ground and Shield Oath from Paladin and get Haymaker and Feint instead!
    (0)

  3. #13
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    So lets see im in game here right now. Considering you can get only SELECT cross class skills in conjunction with your BLM, and only 5 of those select. Vs me taking the stone off and having 10 cross class abilities, from a much BIGGER pool of abilties mind you not just select, one might say i can still be viable, very much so in fact.

    After all why does vanya gear have thm on it instead of JUST BLM? Hmmm... INTERESTING isn't it? (btw i know the gear fact was something someone was going to try and slap me in the face so ill just ground that here and now)

    Until someone has level all classes to 50 and actually tried it instead of assuming, im just going to say no one has proof otherwise aside from base assumptions
    (0)
    Last edited by ArcheustheWise; 10-09-2013 at 01:02 PM.

  4. #14
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Simply equipping your soul stone shows you how much of a boost you get compared to just going as the base class - Raw output > a bunch of extra scaled down skills. Vanya was a set from 1.0 that was made to try to sway people into playing classes more, same with the original Relic Item bases.

    Testing have been done, even during EA. You don't need "all 50s and all combos" to see that just equipping your job boosts your output simply because of the stat boost.
    (0)

  5. #15
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    You get a big boost in base stats by equipping the job stone.

    Which out weighs any additional ability you may get if you had 5 more slots.

    there is also the relic weapon handout which is job only. so classes may as welll not exist. they are an inconvenience that dont add anything tbh. Sch and smn would of been better seperate too since they share stat allocation meaning you have to use 10k seals each time to not be gimp if you want to play the other job.
    (2)
    Last edited by sharazisspecial; 10-09-2013 at 01:32 PM.

  6. #16
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    I don't think classes being useless is an issue. They are intended to be buildups for a job, a phase to experiment. Common practice for many asian MMO's where basic class A turns into advanced job B, like RO or Lineage to name a few.

    The highlight of this post for me is the customization of endgame Jobs. As OP said, one of the main selling point is the armory system and the ability to swap Jobs take cross-class abilities. However the current pool of total options given to players is indeed very poor. Some you might even question it's existence. Why would any self respecting BLM take ruin? Why was it placed as an option at all? What's the point of PLD being able to cast cure and heal only for 200 or 300? Questions only the Dev team can answer.

    The reasonable argument here would be to have some side abilities a player can choose from while maintaining the current jobs uniqueness. Having a DRG casting fire would smudge job identify a bit. Still that doesn't mean to be void of all interesting picks. Cross class abilities have so much potential. You could add specific bonuses or procs.

    Give PLD's cure a boost in potency but a long CD, give BLM's ruin as a dot, something to make all choices compelling and fun.
    (2)

  7. #17
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    They could do this. Give jobs a "prime" ability slot in which they take 1 abilties from another class which is higher level.
    e.g pld could choose cure2 , repose or medica. Blm could choose ressurection ,shadowflare or bio 2 , smn could choose fire3 , thunder 3 ,sleep or blizzard 3

    classes could be given multiple prime slots.

    It is up to se though and their "vision" how much they want to limit us =P. Currently jobs are very boring and cookie cutter . everyone ends up the same. Not to mention how everyone looks the same.

    In ffxiv 1.0 and even 1.23 the cross class ability list was much larger.
    (2)
    Last edited by sharazisspecial; 10-09-2013 at 02:12 PM.

  8. #18
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Renzo Genji
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I like it the way it is. Last thing I need is seeing a dps trying to act like they are a healer in a dungeon...
    (0)

  9. #19
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Genjisamurai View Post
    I like it the way it is. Last thing I need is seeing a dps trying to act like they are a healer in a dungeon...
    I'd assume they put in cross-class abilities for a purpose. If PLD aren't mean to pop a heal of some kind, why the link with it with cure?
    You're right though, tank should be tank and healer should be healer. By no means should PLD be able to cast cure like a CNJ, but give that cure something so it serves a purpose that fits the Job named Paladin. Otherwise they might as well remove it as it is a useless placeholder.
    (1)

  10. #20
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by sharazisspecial View Post
    They could do this. Give jobs a "prime" ability slot in which they take 1 abilties from another class which is higher level.

    classes could be given multiple prime slots.

    It is up to se though and their "vision" how much they want to limit us =P. Currently jobs are very boring and cookie cutter . everyone ends up the same. Not to mention how everyone looks the same.

    In ffxiv 1.0 and even 1.23 the cross class ability list was much larger.
    That's an cool idea, would love to see it balanced and implemented. I think they just took the system from 1.0 and balanced it a bit. Didn't really add depth to it besides animation, timing, and basic mechanics. I can hardly imagine the pressure that comes with improving the game from 1.0... Must have a lot on their plate. Happy with the results so far but expect more depth from skills in future!
    (1)

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