I haven't been keeping up with dev posts since the game launched and if anything has been said about this issue then please let me know!
While I usually like the simple approach to most games, I think one of the biggest appeals to MMOs is differentiating your character and building it into something your own. Not just aesthetically, but mechanically as well! And as of right now there's really no way to do that. Gear progression is a straight line (Which has resulted in some awful end game community elitism), Classes currently have no place within the endgame and might as well not exist, stats are incredibly bare bones with no room for unique character builds...I mean, the game just launched, yeah, but from what I've seen and heard during the game's development it's all very intentionally like this from their core design standpoints
Which honestly doesn't make much sense to me because the two -biggest- selling points of XIV, it's much more in depth crafting and gathering systems, and the skill swapping 'Armory' system, have no room to grow whatsoever. Crafting and gathering has no place in an endgame setup done with linear gear upgrades from dungeons, and Jobs are so rigid in structure that there's no room for playing with the Armory System (Partly due to the sheer stat upgrades and equipment pools granted from job stones, making classes near useless) Additionally jobs themselves begin to feel homogeneous due to the forced role groupings. I come from playing Blue Mage sub Dance in XI, which was an incredibly versatile job combination that could fill -any- role in the party if you built it right. I just can't see that ever working in XIV as of now, which is sad because those are my favorite types of classes to play
So yeah, just a small rant. Feel free to comment, or show me if the devs have talked about this at all (Would really appreciate it!)