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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Teknoman View Post
    The meter will most likely be optional, just like the enemy icons.
    Making it optional is not a real option. Once you have that kind of crutch, the developer is forced to plan and implement encounters based on the fact that it exists, making the option redundant.
    Moreover, if someone in the party uses it, it still influences the whole party, without even mentioning that parties will expect everyone to use it because it makes things easier for everyone.

    Such an option simply shouldn't exist. People have tanked without it for ages, with no problems. There's really no need to add such an immense crutch, removing any kind of tension from fights.

    Quote Originally Posted by Gracious View Post
    I vote Yes to seeing the hate meter.
    Actually tanking with your own skills without following the on screen instructions is too challenging for you?



    It's that simple. At the moment FFXIV is not really in any way challenging. People have clamored for challenge, the devs have promised challenge. removing the challenge of hate control by providing easy on-screen instructions is nonsensical.
    (17)
    Last edited by Abriael; 05-20-2011 at 02:38 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    543
    Quote Originally Posted by Abriael View Post
    Making it optional is not a real option. Once you have that kind of crutch, the developer is forced to plan and implement encounters based on the fact that it exists, making the option redundant.
    Moreover, if someone in the party uses it, it still influences the whole party, without even mentioning that parties will expect everyone to use it because it makes things easier for everyone.

    Such an option simply shouldn't exist. People have tanked without it for ages, with no problems. There's really no need to add such an immense crutch, removing any kind of tension from fights.



    Actually tanking with your own skills without following the on screen instructions is too challenging for you?



    It's that simple. At the moment FFXIV is not really in any way challenging. People have clamored for challenge, the devs have promised challenge. removing the challenge of hate control by providing easy on-screen instructions is nonsensical.
    Ab I generally agree with most of what you have to say but I really think this will be a good thing for the game. This allows better party participation. The Healer will know who has hate and be able to focus on that person. The DD's will know when they are pulling too much hate and adjust. Once things start really heating up with fierce battles this will aid and benefit the party well I think. In fierce battles things go so fast that I would really appreciate a glance item like this to help the party get their goal more proficiently. I understand what you are saying and I know you are very smart I just don't agree with you on this particular subject.
    (2)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Gracious View Post
    Ab I generally agree with most of what you have to say but I really think this will be a good thing for the game. This allows better party participation. The Healer will know who has hate and be able to focus on that person.
    The healing system is AOE, there's no need for the healer to focus on anyone in particular. Mind you, even if the system were moved to a focus healing system to increase the challenge in healing, a decent healer worth anything should be able to see by himself who's being beaten. It's really elementary.

    The DD's will know when they are pulling too much hate and adjust.
    Again, an half decent DD should be able to realize by himself that he's pulling too much hate, and adjust. He shouldn't need an on-screen prompt that tells him "hey moron! You're going overboard! Pull back!".


    Once things start really heating up with fierce battles this will aid and benefit the party well I think.
    If by "benefit" you mean "making things a lot easier", yes, it will. The problem is that such a thing is not a benefit in a game that promises skill-based fights.

    In fierce battles things go so fast that I would really appreciate a glance item like this to help the party get their goal more proficiently. I understand what you are saying and I know you are very smart I just don't agree with you on this particular subject.
    In fierce battles things go fast in every game, including games that don't have an hate meter (which make the 99% of the market, mind you). People tank and keep hate away just fine in those games. It's one of the things that puts the focus on skill. I doubt that flattening in is a good thing in a round of canges that promise a skill based combat system. It actually goes radically against it.
    (4)

  4. #4
    Player
    Bingo's Avatar
    Join Date
    Apr 2011
    Posts
    11
    Character
    Achazia Letum
    World
    Hyperion
    Main Class
    Archer Lv 50
    YES hate meter. That is all.
    (3)