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  1. #331
    Player
    Aries37's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Aries Highwind
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    I don't think bards have the top dps, but their damage is definitely too good for the amount of support they bring.
    Honestly I think the problem lies with rivers of blood/bloodletter being too strong. 15s cd on a 150potency off-gcd skill that is resetting frequently due to rivers of blood is insane.
    (0)

  2. #332
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aries37 View Post
    I don't think bards have the top dps, but their damage is definitely too good for the amount of support they bring.
    Honestly I think the problem lies with rivers of blood/bloodletter being too strong. 15s cd on a 150potency off-gcd skill that is resetting frequently due to rivers of blood is insane.
    brd non-CD attacks are 150 potency (heavy shot) , the highest potency attack is Misery end 190 (12s CD and -20% health), they need bloodletter .
    (0)

  3. #333
    Player
    Aries37's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Aries Highwind
    World
    Moogle
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Warlyx View Post
    brd non-CD attacks are 150 potency (heavy shot) , the highest potency attack is Misery end 190 (12s CD and -20% health), they need bloodletter .
    I'm not saying remove bloodletter, it just needs to be toned down. It's too spammable for how much damage it does and it's the stand-out reason for why bard dps is so much higher than you'd expect from the support dps class.

    If bards did less damage raids would think twice about bringing more than 1 and there would be more space for other classes.
    (1)

  4. #334
    Player
    Arasiel's Avatar
    Join Date
    Mar 2011
    Posts
    409
    Character
    Torian Whyte
    World
    Zalera
    Main Class
    Rogue Lv 60
    Unless they bring a support role to the DF(like RIFT) then Bard being good DPS is fine. Damage dealers are damage dealers. If RDM comes out he will be a DPS.
    (0)

  5. #335
    Player
    Geographer's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Geo Glassbuckle
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aries37 View Post
    I'm not saying remove bloodletter, it just needs to be toned down.
    I thought it has already been discussed that Bards are not performing as well as other DPS classes in Coil, but are still needed for their utility. Personally I don't think Bloodletter is as much a DPS increase than it is a TP-relief skill. The double RNG that is used to reset Bloodletter is too chance-based and would not really be a reliable DPS increase. The chance for Crit + Chance for that crit to proc a reset is random enough to make it not a serious damage increase. Only when a Bard uses his/her buffs does the dps increase of Bloodletter become more noticeable (because crit-chance increases = procs increase, but still a proc is a proc... there's always a chance of it not, er, proccing(?)).

    I think you would be better off making an argument against the damage increase of Raging Strikes + Blood for Blood, for example, rather than Bloodletter. Unless you think TP efficiency is OP. :x
    (0)

  6. #336
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aries37 View Post
    I'm not saying remove bloodletter, it just needs to be toned down. It's too spammable for how much damage it does and it's the stand-out reason for why bard dps is so much higher than you'd expect from the support dps class.

    If bards did less damage raids would think twice about bringing more than 1 and there would be more space for other classes.
    FALSE

    2 bard are awesome to have for silences ,if u bring 2 brd , high voltage problem goes byebye.

    Melees are a liability in Coil, they require more heals , heals that are need on tanks atm (ilvl70 gear)

    its safer for ranged to do mechanics (for example allagan rot in turn 2 is easy for ranged since are spread out , melees are near tanks )

    Ppl dont bring 2 bards in coil for their awesome DPS, its the silence.

    so in coil ppl prefer 2 brd , 1 blm 1 smn or 2 brd 2 blm

    the problem isnt BRD , is the boss mechanics , is the same for Ifrit HM , lots of ppl left because no pala or no caster (blm/smn) , yeah i know u can do it without pld or caster , still every other pug or DF demands 1 pala / 1 caster ,now we are in coil and ifrit is a joke..and ppl demand 2 bards ....

    in CT ppl will demand X and Y , and FC will use X+Y job combo to make encounters easy.

    welcome to a mmorpg where X classes make some encounters more easy !
    (1)

  7. #337
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    Do NOT add casting time to Heavy shot, since it is by far the ability we have to use the most and spam. This would basically take all the mobility out of the class. I wouldn't take it out of bloodletter either. The only reason Bard does damage on par with the other classes is it's mobility.

    Now I would welcome a high potency attack that you needed to be stationary for with a casting (charging) time on it that we could add to our rotation but that would just make us stronger (which of course I would be ok with, bring on the hate, but who doesn't want to be more powerful). Heck, this might even be necessary if we are in fact falling off in BCoB.
    (0)

  8. #338
    Player
    Volux's Avatar
    Join Date
    Oct 2013
    Posts
    41
    Character
    Volux Er'drexus
    World
    Adamantoise
    Main Class
    Archer Lv 44
    Correct me if i'm wrong, but you can be moving as a melee and still fire off your skills, so if you are moving with the target why are you missing? If it's a coding or latency/server issue then again, nerfing bard is not solving your problem. If mDPS have a problem hitting a target when it's moving, fix that and they will definitively out dps the Bards in all cases, even while dodging AoE.

    And people seem to ignore the lack of scaling presented here by our weapon skill potency and relic weapon dmg not reaching the other classes.

    If there really is a problem with damage and mobility I think the best suggestion in this thread was for the trait Increased Action Damage to be active when standing still, which kinda makes sense, but even that I don't think is necessary.
    (0)

  9. #339
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i wont mind a casted skill for archer if that skill was 300 potency :3
    (0)

  10. #340
    Player
    Geographer's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Geo Glassbuckle
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Volux View Post
    Do NOT add casting time to Heavy shot, since it is by far the ability we have to use the most and spam.
    While I am on the side of defending bards and clearing misconceptions, I don't really think adding a new level of difficulty to our class would be the end of the world. I think it would make the rotation far more exciting than just simply waiting for procs and buff cooldowns. But thinking about it more, a cast-time on Heavy Shot would distort the rotation and use of other skills... I think you would have to revamp the whole rotation or it won't work, to which I also think this suggests a bit of a flaw in the Bard's design. :x
    (0)

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