Quote Originally Posted by Dakre View Post
I would think other than breaking the 15% HQ limit, we should also be able to boost the amount of items we get by at least 1 using the same method, and even increasing shard amounts as well, not sure about crystals or clusters as much. That way the grind to 50 is one accomplishment, but then you give the gathering classes some end game content as well. Otherwise, hitting 50 only lets us gather more materials, but still has the same usefulness as other levels.
We already have such abilities. The Ward skills or King's Yield do just that for example.

What they could do is to give gatherers a trait which increases GP regeneration based on perception stat when not gathering and a boost to GP return for every gathering attempt. Maybe even with increasing return for gathering chains.