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  1. #1
    Player
    Dakre's Avatar
    Join Date
    Jun 2012
    Posts
    73
    Character
    Sinthral Darkgal
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I think this would be a great idea if they implement it correctly. I think one thing that could help gathering classes a bit, is to have special traits for lvl 50. One example would be the HQ limit, because 15% isn't much. If we can raise a crafted piece to 100% everytime (with luck, materials, and/or skill), then we should be able to do roughly the same on gathering classes. Maybe not as heavy on HQ, but if you hit 50, there should be some sort of limit removers.

    I would think other than breaking the 15% HQ limit, we should also be able to boost the amount of items we get by at least 1 using the same method, and even increasing shard amounts as well, not sure about crystals or clusters as much. That way the grind to 50 is one accomplishment, but then you give the gathering classes some end game content as well. Otherwise, hitting 50 only lets us gather more materials, but still has the same usefulness as other levels.
    (0)

  2. #2
    Player
    Kyana's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    395
    Character
    Kyana Nekote
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dakre View Post
    I would think other than breaking the 15% HQ limit, we should also be able to boost the amount of items we get by at least 1 using the same method, and even increasing shard amounts as well, not sure about crystals or clusters as much. That way the grind to 50 is one accomplishment, but then you give the gathering classes some end game content as well. Otherwise, hitting 50 only lets us gather more materials, but still has the same usefulness as other levels.
    We already have such abilities. The Ward skills or King's Yield do just that for example.

    What they could do is to give gatherers a trait which increases GP regeneration based on perception stat when not gathering and a boost to GP return for every gathering attempt. Maybe even with increasing return for gathering chains.
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