I think SWTOR had a nice system. You can get the BiS items from the Raids, however you could also craft BiS gear, but you had to do the content to learn how to craft it.
I think SWTOR had a nice system. You can get the BiS items from the Raids, however you could also craft BiS gear, but you had to do the content to learn how to craft it.

It doesn't render crafting useless. Crafting has the ability to create entry level end game raiding gear. Keep BiS gear where it belongs gated behind real content. Crafters have enough ways to price gouge and make gold already.Well, what about crafting something with a drop from the hardest content? Because your suggestion renders crafting useless for the most part. Most people started crafting because FF has a history of being able to craft gear that is comparable to end game drops. The best gear in the game should be obtained by someone who A. Raids the hardest dungeons and B. Has crafting leveled. Raids should drop great gear, but should drop items that allow you to craft even better gear.
When we see more end game content you'll see more diversity in gear, and I assume crafters will gain more recipes by the patch. We'll probably see ilvl 90 gear for crafters come 2.2.
http://www.resonatefc.com
Not only is HQ Darksteel MUCH better then darklight, but that is only one class.
Finally, HQ 9str/9dex accessories ARE BEST IN SLOT. Better then i90 equiv in every aspect
Really? (Serious question, I'm not seeing how, for example, an HQ'd Gryphonskin Ring is going to be better than Allagan Ring of Aiming)
If the answer to the above is yes, I'm going to guess that it's more of an oversight than an intentional design choice, similar to how the Serpent Lieutenant's Bow is better than Ifrit's Bow. It's better that we let them know ahead of time that it'd be nice to have crafting be worth something more than "a harder way to obtain equivalent gear". If you're going to point a single ring that outclasses the ilv90 ring its more likely that that was a design oversight.
Really. DoW get way more out of it then allagan rings. Even if your trying to max DPS, youd rather take the 4 str hit, and get 5 melds of secondaries.Really? (Serious question, I'm not seeing how, for example, an HQ'd Gryphonskin Ring is going to be better than Allagan Ring of Aiming)
If the answer to the above is yes, I'm going to guess that it's more of an oversight than an intentional design choice, similar to how the Serpent Lieutenant's Bow is better than Ifrit's Bow. It's better that we let them know ahead of time that it'd be nice to have crafting be worth something more than "a harder way to obtain equivalent gear". If you're going to point a single ring that outclasses the ilv90 ring its more likely that that was a design oversight.

It will also be an amazing incentive to build your character from all angles of the game and let us want to make the most of our character.
I believe that the problem is that the best in slot gear is only obtained from one form of content. If all of the BIS gear comes from one source of content, then all other content becomes marginalized.
Main: Relic obtained from a long quest
Body: obtained from tomes
Pants: bought with GC seals
Belt: crafted with materia
Ring: dropped from a primal
And so on. This would provide an incentive to actually use all the major forms of content in this game.
I believe that if you required people to 1.) gather a rare item that you have to bring to a quest giver (you can have it between an item shared between bot/mining/fishing) and 2.) craft an item shared by all crafting classes that you had to bring to a quest giver, than you would not have so many people at end game upset about Gil.
Not to mention, you have so many people upset end-game because of the same content being ran over and over and over and over. Give us variety. I admit, this is my biggest pet peeve about the majority of MMOs in today's market.
Does anyone remember EQ2's prismatic quests? I would love something to the level of that. Absolutely love.![]()
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