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  1. #1
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Come to think of it Red Mage could make a very interesting high risk/high reward tank. Sword/raiper for base combat, melee based fire/ice/thunder spells for damage moves, and a setup of highly situational buffs/debuffs/self heals for mitigation. A regain for sustained damage, a short lived mass armor buff for power attacks, a debuff for toning down AOE spam, that kind of stuff.

    Make it the hard to play but unstoppable when played right tank class.
    I would have no problem with this...as long as they get scale armor and stay off that hideous trash can stuff. As a Red Mage, gotta do your thing with style. I'm generally not into tanking, but I would play Red Mage if it were like this, though I think it should be DPS with some supportive stuff, with the core class possibly something akin to Spellblade from Tactics A2 but using raipiers mainhand and a gauche offhand for an extra attack and/or additional parry chance, like fencers of old did with.

    Dark Knight, heavy DPS. The core class for it can be Lanista, taken from FF Tactics A2, which plays similar to a Dark Knight, weapon being Great Sword. Dark Knight at least should be able to use plate armor as an option.

    Samurai could be a tank. Parivir could be the core class, being derived from the Indian term Parivrajaka, a subclass of the merchant caste known to take bodyguard jobs.

    For Ninja...I believe Thief should be the class for the Ninja job. It was that way in the first FF, and Edge in FF IV was a ninja but had the token Thief ability "Steal".

    i'd like to see SAM be a tank and DRK be a balls-to-the-wall glass melee DPS. DRK being even remotely associated with tanking would make me such a sad panda, a class with a history of having it's signature abilities sacrifice HP/defenses to deal more damage has no business ever being imagined as a tank, imo. warrior is already a drain tank.
    True, which is why I think they should be able to use plate armors like the tanks BECAUSE they're going to have an ability like Souleater which will drain HP to do more damage and the like.
    (1)
    Last edited by Deedsie; 10-05-2013 at 02:41 PM.

  2. #2
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Deedsie View Post
    True, which is why I think they should be able to use plate armors like the tanks BECAUSE they're going to have an ability like Souleater which will drain HP to do more damage and the like.
    definitely, plate armor is an iconic staple of DRK. though, as all current plate is itemized towards tanks, SE would have to itemize some plate for them, or give DRK's the ability to turn defensive stats into offensive ones (which would be f***ing cool and totally fit)

    Quote Originally Posted by Keriaku View Post
    Time Mage definitely has to appear.

    There are some really interesting possibilities for fundamental job mechanics based around something like Haste/Slow/Stop. Something that came to mind was: perhaps you'd use different types of Gravity as damage dealers, but how much damage it deals fluxuates around the Slow/Haste applied? I'm imagining something akin to Black Mage, but with damage being the resource you control instead of MP.

    And there are many interesting abilities that lore wise could be attached to time magic: Quick, Warp, Rasp, Meltdown, Life 3, Double/Triple. Double/Triple could even act like Astral Fire/Umbral Ice do, being a buff that unleashes multiple spells if they are sequenced correctly.

    i think time mage is actually a very real possibility for this game, maybe during an Ishgard-focused expansion? the class could be Astrologer, since ishgard has been seen employing them in Coerthas.
    (0)
    Last edited by Stormsoul; 10-05-2013 at 03:18 PM.